| Midnight Priest vs Eddy | 2–10 | 16.67% |
| Midnight Priest vs Leroy | 4–7 | 36.36% |
| Midnight Priest vs Reina | 8–1 | 88.89% |
| Midnight Priest vs King | 5–3 | 62.50% |
| Midnight Priest vs Hwoarang | 3–5 | 37.50% |
| Midnight Priest vs Steve | 8–0 | 100.00% |
| Midnight Priest vs Jun | 2–6 | 25.00% |
| Midnight Priest vs Dragunov | 1–5 | 16.67% |
| Midnight Priest vs Azucena | 4–2 | 66.67% |
| Midnight Priest vs Bryan | 2–1 | 66.67% |
| Midnight Priest vs Jack-8 | 1–2 | 33.33% |
| Midnight Priest vs Kazuya | 1–1 | 50.00% |
| Midnight Priest vs Feng | 0–2 | 0.00% |
| Midnight Priest vs Leo | 2–0 | 100.00% |
| Midnight Priest vs Yoshimitsu | 1–0 | 100.00% |
| Midnight Priest vs Lili | 0–1 | 0.00% |
| Midnight Priest vs Lars | 1–0 | 100.00% |
| Midnight Priest vs Lee | 0–1 | 0.00% |
| Midnight Priest vs Victor | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.