Mario666 vs Hwoarang | 2–3 | 40.00% |
Mario666 vs Claudio | 4–0 | 100.00% |
Mario666 vs Heihachi | 4–0 | 100.00% |
Mario666 vs King | 1–2 | 33.33% |
Mario666 vs Yoshimitsu | 2–1 | 66.67% |
Mario666 vs Shaheen | 2–1 | 66.67% |
Mario666 vs Lee | 0–3 | 0.00% |
Mario666 vs Azucena | 1–2 | 33.33% |
Mario666 vs Law | 1–1 | 50.00% |
Mario666 vs Bryan | 2–0 | 100.00% |
Mario666 vs Kazuya | 2–0 | 100.00% |
Mario666 vs Asuka | 2–0 | 100.00% |
Mario666 vs Feng | 2–0 | 100.00% |
Mario666 vs Lili | 0–2 | 0.00% |
Mario666 vs Jun | 2–0 | 100.00% |
Mario666 vs Reina | 2–0 | 100.00% |
Mario666 vs Raven | 2–0 | 100.00% |
Mario666 vs Xiaoyu | 1–0 | 100.00% |
Mario666 vs Leo | 0–1 | 0.00% |
Mario666 vs Lars | 0–1 | 0.00% |
Mario666 vs Alisa | 1–0 | 100.00% |
Mario666 vs Nina | 1–0 | 100.00% |
Mario666 vs Kuma | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.