| GILGAMESH vs Kazuya | 157–196 | 44.48% |
| GILGAMESH vs Bryan | 91–144 | 38.72% |
| GILGAMESH vs King | 106–121 | 46.70% |
| GILGAMESH vs Reina | 114–108 | 51.35% |
| GILGAMESH vs Jin | 108–104 | 50.94% |
| GILGAMESH vs Heihachi | 107–103 | 50.95% |
| GILGAMESH vs Steve | 86–85 | 50.29% |
| GILGAMESH vs Hwoarang | 61–69 | 46.92% |
| GILGAMESH vs Clive | 64–62 | 50.79% |
| GILGAMESH vs Law | 64–55 | 53.78% |
| GILGAMESH vs Lili | 60–57 | 51.28% |
| GILGAMESH vs Lee | 63–53 | 54.31% |
| GILGAMESH vs Paul | 42–70 | 37.50% |
| GILGAMESH vs Azucena | 54–52 | 50.94% |
| GILGAMESH vs Dragunov | 56–43 | 56.57% |
| GILGAMESH vs Xiaoyu | 36–58 | 38.30% |
| GILGAMESH vs Jun | 38–46 | 45.24% |
| GILGAMESH vs Devil Jin | 32–46 | 41.03% |
| GILGAMESH vs Asuka | 37–38 | 49.33% |
| GILGAMESH vs Anna | 29–43 | 40.28% |
| GILGAMESH vs Fahkumram | 38–33 | 53.52% |
| GILGAMESH vs Victor | 33–37 | 47.14% |
| GILGAMESH vs Lidia | 28–42 | 40.00% |
| GILGAMESH vs Lars | 30–33 | 47.62% |
| GILGAMESH vs Nina | 29–34 | 46.03% |
| GILGAMESH vs Yoshimitsu | 34–28 | 54.84% |
| GILGAMESH vs Leo | 24–36 | 40.00% |
| GILGAMESH vs Armor King | 30–30 | 50.00% |
| GILGAMESH vs Claudio | 21–37 | 36.21% |
| GILGAMESH vs Eddy | 24–31 | 43.64% |
| GILGAMESH vs Kuma | 26–27 | 49.06% |
| GILGAMESH vs Leroy | 23–23 | 50.00% |
| GILGAMESH vs Feng | 19–26 | 42.22% |
| GILGAMESH vs Alisa | 14–28 | 33.33% |
| GILGAMESH vs Shaheen | 23–17 | 57.50% |
| GILGAMESH vs Raven | 13–22 | 37.14% |
| GILGAMESH vs Jack-8 | 12–22 | 35.29% |
| GILGAMESH vs Miary Zo | 11–12 | 47.83% |
| GILGAMESH vs Zafina | 8–13 | 38.10% |
| GILGAMESH vs Panda | 5–5 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.