| Stopspamming vs Bryan | 170–180 | 48.57% |
| Stopspamming vs King | 142–106 | 57.26% |
| Stopspamming vs Kazuya | 110–127 | 46.41% |
| Stopspamming vs Jin | 93–100 | 48.19% |
| Stopspamming vs Steve | 99–78 | 55.93% |
| Stopspamming vs Fahkumram | 96–70 | 57.83% |
| Stopspamming vs Dragunov | 61–68 | 47.29% |
| Stopspamming vs Heihachi | 68–55 | 55.28% |
| Stopspamming vs Armor King | 65–58 | 52.85% |
| Stopspamming vs Paul | 58–49 | 54.21% |
| Stopspamming vs Law | 40–63 | 38.83% |
| Stopspamming vs Lee | 44–47 | 48.35% |
| Stopspamming vs Clive | 45–45 | 50.00% |
| Stopspamming vs Hwoarang | 45–39 | 53.57% |
| Stopspamming vs Yoshimitsu | 43–35 | 55.13% |
| Stopspamming vs Lili | 28–38 | 42.42% |
| Stopspamming vs Devil Jin | 25–40 | 38.46% |
| Stopspamming vs Lars | 17–35 | 32.69% |
| Stopspamming vs Eddy | 29–23 | 55.77% |
| Stopspamming vs Reina | 29–22 | 56.86% |
| Stopspamming vs Nina | 17–31 | 35.42% |
| Stopspamming vs Victor | 17–30 | 36.17% |
| Stopspamming vs Jun | 21–22 | 48.84% |
| Stopspamming vs Asuka | 20–22 | 47.62% |
| Stopspamming vs Azucena | 18–24 | 42.86% |
| Stopspamming vs Feng | 18–23 | 43.90% |
| Stopspamming vs Anna | 18–19 | 48.65% |
| Stopspamming vs Xiaoyu | 18–17 | 51.43% |
| Stopspamming vs Jack-8 | 13–14 | 48.15% |
| Stopspamming vs Claudio | 6–16 | 27.27% |
| Stopspamming vs Shaheen | 8–13 | 38.10% |
| Stopspamming vs Raven | 11–10 | 52.38% |
| Stopspamming vs Leo | 10–10 | 50.00% |
| Stopspamming vs Miary Zo | 7–13 | 35.00% |
| Stopspamming vs Lidia | 11–7 | 61.11% |
| Stopspamming vs Panda | 9–7 | 56.25% |
| Stopspamming vs Zafina | 5–9 | 35.71% |
| Stopspamming vs Leroy | 6–6 | 50.00% |
| Stopspamming vs Kuma | 2–9 | 18.18% |
| Stopspamming vs Alisa | 0–5 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.