Name history
| runaway | |
| nigelungdayo | |
| 승급프리패스 | |
| 파랑단가고싶은빨강단 | |
| 이기면추가점수줌 | |
| 점수주는황금고블린 | |
| 점수황금고블린 | |
| Ryona | |
| Ryona7 |
| runaway vs Kazuya | 340–287 | 54.23% |
| runaway vs Bryan | 282–234 | 54.65% |
| runaway vs Paul | 280–222–1 | 55.78% |
| runaway vs Dragunov | 212–257 | 45.20% |
| runaway vs Jin | 250–198 | 55.80% |
| runaway vs King | 241–173 | 58.21% |
| runaway vs Reina | 225–167 | 57.40% |
| runaway vs Hwoarang | 223–166 | 57.33% |
| runaway vs Steve | 201–152 | 56.94% |
| runaway vs Asuka | 188–157 | 54.49% |
| runaway vs Lili | 182–142 | 56.17% |
| runaway vs Heihachi | 159–144 | 52.48% |
| runaway vs Law | 144–138 | 51.06% |
| runaway vs Lidia | 154–96 | 61.60% |
| runaway vs Armor King | 127–116 | 52.26% |
| runaway vs Fahkumram | 129–88 | 59.45% |
| runaway vs Azucena | 116–99 | 53.95% |
| runaway vs Victor | 115–91 | 55.83% |
| runaway vs Feng | 106–98 | 51.96% |
| runaway vs Jun | 112–90 | 55.45% |
| runaway vs Lars | 93–98 | 48.69% |
| runaway vs Yoshimitsu | 83–102 | 44.86% |
| runaway vs Devil Jin | 75–104 | 41.90% |
| runaway vs Claudio | 95–76 | 55.56% |
| runaway vs Anna | 104–64 | 61.90% |
| runaway vs Nina | 91–70 | 56.52% |
| runaway vs Lee | 74–76 | 49.33% |
| runaway vs Leroy | 94–56 | 62.67% |
| runaway vs Jack-8 | 74–69 | 51.75% |
| runaway vs Xiaoyu | 81–55 | 59.56% |
| runaway vs Alisa | 84–50 | 62.69% |
| runaway vs Miary Zo | 60–65–1 | 48.00% |
| runaway vs Leo | 69–51 | 57.50% |
| runaway vs Clive | 56–63 | 47.06% |
| runaway vs Shaheen | 43–55 | 43.88% |
| runaway vs Zafina | 43–39 | 52.44% |
| runaway vs Eddy | 32–50 | 39.02% |
| runaway vs Raven | 37–44 | 45.68% |
| runaway vs Kuma | 30–30 | 50.00% |
| runaway vs Panda | 19–19 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.