| BananaCrowBar vs Jin | 9–19 | 32.14% |
| BananaCrowBar vs Lili | 10–17 | 37.04% |
| BananaCrowBar vs Reina | 14–13 | 51.85% |
| BananaCrowBar vs Kazuya | 4–19 | 17.39% |
| BananaCrowBar vs Asuka | 8–15 | 34.78% |
| BananaCrowBar vs Law | 8–12 | 40.00% |
| BananaCrowBar vs Hwoarang | 9–10 | 47.37% |
| BananaCrowBar vs Nina | 11–8 | 57.89% |
| BananaCrowBar vs Lidia | 5–13 | 27.78% |
| BananaCrowBar vs Heihachi | 9–9 | 50.00% |
| BananaCrowBar vs King | 2–15 | 11.76% |
| BananaCrowBar vs Steve | 6–11 | 35.29% |
| BananaCrowBar vs Dragunov | 4–12 | 25.00% |
| BananaCrowBar vs Jun | 9–6 | 60.00% |
| BananaCrowBar vs Eddy | 5–8 | 38.46% |
| BananaCrowBar vs Victor | 3–9 | 25.00% |
| BananaCrowBar vs Clive | 3–8 | 27.27% |
| BananaCrowBar vs Yoshimitsu | 5–5 | 50.00% |
| BananaCrowBar vs Fahkumram | 5–5 | 50.00% |
| BananaCrowBar vs Devil Jin | 6–3 | 66.67% |
| BananaCrowBar vs Lee | 2–6 | 25.00% |
| BananaCrowBar vs Xiaoyu | 5–2 | 71.43% |
| BananaCrowBar vs Alisa | 2–4 | 33.33% |
| BananaCrowBar vs Claudio | 1–5 | 16.67% |
| BananaCrowBar vs Zafina | 3–3 | 50.00% |
| BananaCrowBar vs Leroy | 0–6 | 0.00% |
| BananaCrowBar vs Paul | 2–3 | 40.00% |
| BananaCrowBar vs Feng | 1–3 | 25.00% |
| BananaCrowBar vs Kuma | 3–1 | 75.00% |
| BananaCrowBar vs Raven | 2–2 | 50.00% |
| BananaCrowBar vs Jack-8 | 2–1 | 66.67% |
| BananaCrowBar vs Leo | 1–2 | 33.33% |
| BananaCrowBar vs Bryan | 1–1 | 50.00% |
| BananaCrowBar vs Lars | 2–0 | 100.00% |
| BananaCrowBar vs Panda | 1–1 | 50.00% |
| BananaCrowBar vs Azucena | 2–0 | 100.00% |
| BananaCrowBar vs Anna | 1–1 | 50.00% |
| BananaCrowBar vs Armor King | 2–0 | 100.00% |
| BananaCrowBar vs Miary Zo | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.