| RVNT | NACHOMAN vs Bryan | 27–18 | 60.00% |
| RVNT | NACHOMAN vs Kazuya | 33–7 | 82.50% |
| RVNT | NACHOMAN vs Jin | 30–9 | 76.92% |
| RVNT | NACHOMAN vs Lili | 20–8 | 71.43% |
| RVNT | NACHOMAN vs Heihachi | 19–9 | 67.86% |
| RVNT | NACHOMAN vs Law | 20–6 | 76.92% |
| RVNT | NACHOMAN vs Steve | 15–10 | 60.00% |
| RVNT | NACHOMAN vs Dragunov | 18–7 | 72.00% |
| RVNT | NACHOMAN vs Asuka | 16–8 | 66.67% |
| RVNT | NACHOMAN vs Nina | 14–10 | 58.33% |
| RVNT | NACHOMAN vs King | 16–5 | 76.19% |
| RVNT | NACHOMAN vs Yoshimitsu | 18–3 | 85.71% |
| RVNT | NACHOMAN vs Reina | 14–7 | 66.67% |
| RVNT | NACHOMAN vs Hwoarang | 10–9 | 52.63% |
| RVNT | NACHOMAN vs Azucena | 13–6 | 68.42% |
| RVNT | NACHOMAN vs Feng | 11–6 | 64.71% |
| RVNT | NACHOMAN vs Paul | 14–2 | 87.50% |
| RVNT | NACHOMAN vs Eddy | 9–5 | 64.29% |
| RVNT | NACHOMAN vs Xiaoyu | 9–1 | 90.00% |
| RVNT | NACHOMAN vs Alisa | 7–3 | 70.00% |
| RVNT | NACHOMAN vs Lidia | 9–1 | 90.00% |
| RVNT | NACHOMAN vs Victor | 5–4 | 55.56% |
| RVNT | NACHOMAN vs Lars | 4–4 | 50.00% |
| RVNT | NACHOMAN vs Leroy | 7–1 | 87.50% |
| RVNT | NACHOMAN vs Devil Jin | 6–1 | 85.71% |
| RVNT | NACHOMAN vs Kuma | 3–4 | 42.86% |
| RVNT | NACHOMAN vs Armor King | 6–1 | 85.71% |
| RVNT | NACHOMAN vs Jack-8 | 4–2 | 66.67% |
| RVNT | NACHOMAN vs Lee | 6–0 | 100.00% |
| RVNT | NACHOMAN vs Anna | 4–1 | 80.00% |
| RVNT | NACHOMAN vs Fahkumram | 3–2 | 60.00% |
| RVNT | NACHOMAN vs Jun | 4–0 | 100.00% |
| RVNT | NACHOMAN vs Clive | 2–2 | 50.00% |
| RVNT | NACHOMAN vs Claudio | 3–0 | 100.00% |
| RVNT | NACHOMAN vs Shaheen | 2–1 | 66.67% |
| RVNT | NACHOMAN vs Raven | 2–0 | 100.00% |
| RVNT | NACHOMAN vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.