| MechaTango vs Kazuya | 149–110 | 57.53% |
| MechaTango vs Jin | 116–113 | 50.66% |
| MechaTango vs Reina | 115–105 | 52.27% |
| MechaTango vs King | 101–104 | 49.27% |
| MechaTango vs Bryan | 79–104–1 | 43.17% |
| MechaTango vs Heihachi | 81–91 | 47.09% |
| MechaTango vs Law | 64–74 | 46.38% |
| MechaTango vs Hwoarang | 57–74 | 43.51% |
| MechaTango vs Steve | 58–69 | 45.67% |
| MechaTango vs Lili | 62–59 | 51.24% |
| MechaTango vs Paul | 66–47 | 58.41% |
| MechaTango vs Dragunov | 61–50 | 54.95% |
| MechaTango vs Yoshimitsu | 57–52 | 52.29% |
| MechaTango vs Clive | 42–53 | 44.21% |
| MechaTango vs Devil Jin | 40–42 | 48.78% |
| MechaTango vs Jun | 49–29 | 62.82% |
| MechaTango vs Lee | 39–36 | 52.00% |
| MechaTango vs Fahkumram | 25–41 | 37.88% |
| MechaTango vs Nina | 35–29 | 54.69% |
| MechaTango vs Eddy | 33–30 | 52.38% |
| MechaTango vs Victor | 29–33 | 46.77% |
| MechaTango vs Alisa | 22–35 | 38.60% |
| MechaTango vs Lars | 24–32 | 42.86% |
| MechaTango vs Jack-8 | 27–28 | 49.09% |
| MechaTango vs Azucena | 30–25 | 54.55% |
| MechaTango vs Feng | 25–29 | 46.30% |
| MechaTango vs Anna | 22–26 | 45.83% |
| MechaTango vs Asuka | 20–26 | 43.48% |
| MechaTango vs Lidia | 19–27 | 41.30% |
| MechaTango vs Xiaoyu | 20–25 | 44.44% |
| MechaTango vs Leo | 26–19 | 57.78% |
| MechaTango vs Raven | 24–20 | 54.55% |
| MechaTango vs Zafina | 15–17 | 46.88% |
| MechaTango vs Kuma | 10–21 | 32.26% |
| MechaTango vs Leroy | 11–14 | 44.00% |
| MechaTango vs Claudio | 12–12 | 50.00% |
| MechaTango vs Shaheen | 6–8 | 42.86% |
| MechaTango vs Panda | 4–7 | 36.36% |
| MechaTango vs Miary Zo | 3–2 | 60.00% |
| MechaTango vs Armor King | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.