| IGhostDragoonI vs Bryan | 22–16 | 57.89% |
| IGhostDragoonI vs King | 20–14 | 58.82% |
| IGhostDragoonI vs Kazuya | 17–13 | 56.67% |
| IGhostDragoonI vs Reina | 18–12 | 60.00% |
| IGhostDragoonI vs Jin | 15–11 | 57.69% |
| IGhostDragoonI vs Law | 15–8 | 65.22% |
| IGhostDragoonI vs Hwoarang | 14–7 | 66.67% |
| IGhostDragoonI vs Steve | 15–6 | 71.43% |
| IGhostDragoonI vs Lili | 9–7 | 56.25% |
| IGhostDragoonI vs Jun | 11–3 | 78.57% |
| IGhostDragoonI vs Victor | 6–8 | 42.86% |
| IGhostDragoonI vs Devil Jin | 6–7 | 46.15% |
| IGhostDragoonI vs Yoshimitsu | 7–5 | 58.33% |
| IGhostDragoonI vs Asuka | 9–3 | 75.00% |
| IGhostDragoonI vs Paul | 5–6 | 45.45% |
| IGhostDragoonI vs Nina | 5–6 | 45.45% |
| IGhostDragoonI vs Armor King | 4–7 | 36.36% |
| IGhostDragoonI vs Heihachi | 5–5 | 50.00% |
| IGhostDragoonI vs Leo | 5–4 | 55.56% |
| IGhostDragoonI vs Jack-8 | 4–3 | 57.14% |
| IGhostDragoonI vs Fahkumram | 3–4 | 42.86% |
| IGhostDragoonI vs Xiaoyu | 4–2 | 66.67% |
| IGhostDragoonI vs Dragunov | 3–3 | 50.00% |
| IGhostDragoonI vs Lars | 5–1 | 83.33% |
| IGhostDragoonI vs Kuma | 6–0 | 100.00% |
| IGhostDragoonI vs Zafina | 1–5 | 16.67% |
| IGhostDragoonI vs Azucena | 0–5 | 0.00% |
| IGhostDragoonI vs Eddy | 4–1 | 80.00% |
| IGhostDragoonI vs Feng | 2–2 | 50.00% |
| IGhostDragoonI vs Lee | 2–2 | 50.00% |
| IGhostDragoonI vs Alisa | 1–2 | 33.33% |
| IGhostDragoonI vs Lidia | 2–1 | 66.67% |
| IGhostDragoonI vs Clive | 3–0 | 100.00% |
| IGhostDragoonI vs Shaheen | 1–1 | 50.00% |
| IGhostDragoonI vs Panda | 0–2 | 0.00% |
| IGhostDragoonI vs Anna | 0–2 | 0.00% |
| IGhostDragoonI vs Claudio | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.