| Kingofvibes vs Kazuya | 40–24 | 62.50% |
| Kingofvibes vs Heihachi | 35–14 | 71.43% |
| Kingofvibes vs King | 28–20 | 58.33% |
| Kingofvibes vs Steve | 30–14 | 68.18% |
| Kingofvibes vs Azucena | 24–20 | 54.55% |
| Kingofvibes vs Reina | 33–8 | 80.49% |
| Kingofvibes vs Jin | 20–16 | 55.56% |
| Kingofvibes vs Hwoarang | 21–10 | 67.74% |
| Kingofvibes vs Bryan | 18–13 | 58.06% |
| Kingofvibes vs Yoshimitsu | 17–11 | 60.71% |
| Kingofvibes vs Lidia | 13–13 | 50.00% |
| Kingofvibes vs Lili | 10–15 | 40.00% |
| Kingofvibes vs Lee | 14–11 | 56.00% |
| Kingofvibes vs Jun | 10–13 | 43.48% |
| Kingofvibes vs Leo | 13–9 | 59.09% |
| Kingofvibes vs Victor | 13–9 | 59.09% |
| Kingofvibes vs Nina | 13–8 | 61.90% |
| Kingofvibes vs Jack-8 | 12–8 | 60.00% |
| Kingofvibes vs Eddy | 8–11 | 42.11% |
| Kingofvibes vs Law | 4–14 | 22.22% |
| Kingofvibes vs Dragunov | 14–4 | 77.78% |
| Kingofvibes vs Xiaoyu | 9–8 | 52.94% |
| Kingofvibes vs Lars | 8–6 | 57.14% |
| Kingofvibes vs Clive | 10–4 | 71.43% |
| Kingofvibes vs Paul | 10–2 | 83.33% |
| Kingofvibes vs Feng | 6–6 | 50.00% |
| Kingofvibes vs Shaheen | 6–6 | 50.00% |
| Kingofvibes vs Kuma | 4–8 | 33.33% |
| Kingofvibes vs Devil Jin | 7–4 | 63.64% |
| Kingofvibes vs Asuka | 5–4 | 55.56% |
| Kingofvibes vs Leroy | 4–3 | 57.14% |
| Kingofvibes vs Miary Zo | 4–3 | 57.14% |
| Kingofvibes vs Alisa | 4–2 | 66.67% |
| Kingofvibes vs Zafina | 3–3 | 50.00% |
| Kingofvibes vs Panda | 4–1 | 80.00% |
| Kingofvibes vs Claudio | 2–2 | 50.00% |
| Kingofvibes vs Raven | 4–0 | 100.00% |
| Kingofvibes vs Fahkumram | 4–0 | 100.00% |
| Kingofvibes vs Anna | 3–0 | 100.00% |
| Kingofvibes vs Armor King | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.