| JayStyles11 vs King | 39–53 | 42.39% |
| JayStyles11 vs Dragunov | 32–45 | 41.56% |
| JayStyles11 vs Reina | 32–41 | 43.84% |
| JayStyles11 vs Steve | 36–35 | 50.70% |
| JayStyles11 vs Jin | 30–40 | 42.86% |
| JayStyles11 vs Kazuya | 32–32 | 50.00% |
| JayStyles11 vs Hwoarang | 31–31 | 50.00% |
| JayStyles11 vs Bryan | 28–21 | 57.14% |
| JayStyles11 vs Asuka | 23–22 | 51.11% |
| JayStyles11 vs Eddy | 22–21 | 51.16% |
| JayStyles11 vs Heihachi | 21–19 | 52.50% |
| JayStyles11 vs Lee | 15–24 | 38.46% |
| JayStyles11 vs Law | 16–22 | 42.11% |
| JayStyles11 vs Yoshimitsu | 18–19 | 48.65% |
| JayStyles11 vs Armor King | 16–21 | 43.24% |
| JayStyles11 vs Alisa | 17–18 | 48.57% |
| JayStyles11 vs Lars | 21–11 | 65.62% |
| JayStyles11 vs Fahkumram | 13–19 | 40.62% |
| JayStyles11 vs Nina | 14–17 | 45.16% |
| JayStyles11 vs Jun | 20–11 | 64.52% |
| JayStyles11 vs Xiaoyu | 16–12 | 57.14% |
| JayStyles11 vs Lili | 15–12 | 55.56% |
| JayStyles11 vs Lidia | 16–11 | 59.26% |
| JayStyles11 vs Azucena | 9–17 | 34.62% |
| JayStyles11 vs Paul | 12–13 | 48.00% |
| JayStyles11 vs Devil Jin | 10–15 | 40.00% |
| JayStyles11 vs Raven | 12–11 | 52.17% |
| JayStyles11 vs Victor | 7–15 | 31.82% |
| JayStyles11 vs Feng | 10–10 | 50.00% |
| JayStyles11 vs Clive | 6–14 | 30.00% |
| JayStyles11 vs Leroy | 9–8 | 52.94% |
| JayStyles11 vs Leo | 5–9 | 35.71% |
| JayStyles11 vs Zafina | 9–5 | 64.29% |
| JayStyles11 vs Shaheen | 4–6 | 40.00% |
| JayStyles11 vs Anna | 4–6 | 40.00% |
| JayStyles11 vs Kuma | 3–5 | 37.50% |
| JayStyles11 vs Jack-8 | 4–3 | 57.14% |
| JayStyles11 vs Claudio | 3–4 | 42.86% |
| JayStyles11 vs Panda | 3–2 | 60.00% |
| JayStyles11 vs Miary Zo | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.