| OjEverynight vs Bryan | 50–59 | 45.87% |
| OjEverynight vs Lidia | 25–44 | 36.23% |
| OjEverynight vs Hwoarang | 30–31 | 49.18% |
| OjEverynight vs Reina | 34–24 | 58.62% |
| OjEverynight vs Kazuya | 33–24 | 57.89% |
| OjEverynight vs Heihachi | 37–20 | 64.91% |
| OjEverynight vs Jin | 37–19 | 66.07% |
| OjEverynight vs King | 21–31 | 40.38% |
| OjEverynight vs Feng | 20–25 | 44.44% |
| OjEverynight vs Azucena | 20–22 | 47.62% |
| OjEverynight vs Steve | 28–13 | 68.29% |
| OjEverynight vs Zafina | 16–22 | 42.11% |
| OjEverynight vs Paul | 17–20 | 45.95% |
| OjEverynight vs Lars | 17–20 | 45.95% |
| OjEverynight vs Lili | 15–21 | 41.67% |
| OjEverynight vs Law | 16–19 | 45.71% |
| OjEverynight vs Devil Jin | 13–22 | 37.14% |
| OjEverynight vs Nina | 19–16 | 54.29% |
| OjEverynight vs Dragunov | 17–17 | 50.00% |
| OjEverynight vs Lee | 16–17 | 48.48% |
| OjEverynight vs Yoshimitsu | 19–12 | 61.29% |
| OjEverynight vs Alisa | 11–16 | 40.74% |
| OjEverynight vs Leo | 12–14 | 46.15% |
| OjEverynight vs Victor | 13–12 | 52.00% |
| OjEverynight vs Claudio | 10–13 | 43.48% |
| OjEverynight vs Jun | 12–10 | 54.55% |
| OjEverynight vs Xiaoyu | 14–6 | 70.00% |
| OjEverynight vs Asuka | 8–10 | 44.44% |
| OjEverynight vs Leroy | 10–7 | 58.82% |
| OjEverynight vs Jack-8 | 6–10 | 37.50% |
| OjEverynight vs Raven | 6–10 | 37.50% |
| OjEverynight vs Shaheen | 5–9 | 35.71% |
| OjEverynight vs Eddy | 4–7–1 | 36.36% |
| OjEverynight vs Clive | 4–8 | 33.33% |
| OjEverynight vs Kuma | 9–2 | 81.82% |
| OjEverynight vs Panda | 3–1 | 75.00% |
| OjEverynight vs Anna | 2–0 | 100.00% |
| OjEverynight vs Fahkumram | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.