Name history
AshbØrn | |
Ashborn | |
DarkMion | |
BOT | Mion | |
BOT | LOLGUY | |
BOT | DarkMion | |
T1 | BOT | Mion | |
Momo (?) | |
ViniciusPolengo | |
BOTA Goku Black | |
KOF | Yucylius | |
RNG Gabi Liukin | |
BOT ♣ DarkMion | |
BOT • DarkMion | |
LIQUID | Mion | |
LMDT | DarkMion | |
T1 | DarkMion | |
TDA | DarkMion | |
GDT | DarkMion |
AshbØrn vs Jin | 303–198 | 60.48% |
AshbØrn vs Bryan | 292–168 | 63.48% |
AshbØrn vs Dragunov | 190–147 | 56.38% |
AshbØrn vs Lee | 164–145 | 53.07% |
AshbØrn vs Hwoarang | 181–125 | 59.15% |
AshbØrn vs Xiaoyu | 183–111 | 62.24% |
AshbØrn vs Steve | 117–132 | 46.99% |
AshbØrn vs Heihachi | 147–100 | 59.51% |
AshbØrn vs Nina | 127–119 | 51.63% |
AshbØrn vs Lili | 134–108 | 55.37% |
AshbØrn vs King | 155–73 | 67.98% |
AshbØrn vs Devil Jin | 143–82 | 63.56% |
AshbØrn vs Reina | 109–83 | 56.77% |
AshbØrn vs Leo | 113–76 | 59.79% |
AshbØrn vs Kazuya | 126–61 | 67.38% |
AshbØrn vs Shaheen | 117–69 | 62.90% |
AshbØrn vs Law | 90–86–1 | 51.14% |
AshbØrn vs Asuka | 102–73 | 58.29% |
AshbØrn vs Yoshimitsu | 88–76 | 53.66% |
AshbØrn vs Feng | 87–71 | 55.06% |
AshbØrn vs Azucena | 78–79 | 49.68% |
AshbØrn vs Jun | 84–66 | 56.00% |
AshbØrn vs Claudio | 78–59 | 56.93% |
AshbØrn vs Paul | 77–56 | 57.89% |
AshbØrn vs Victor | 40–72 | 35.71% |
AshbØrn vs Alisa | 67–44 | 60.36% |
AshbØrn vs Leroy | 62–45 | 57.94% |
AshbØrn vs Lars | 53–50 | 51.46% |
AshbØrn vs Zafina | 59–44 | 57.28% |
AshbØrn vs Lidia | 55–38 | 59.14% |
AshbØrn vs Jack-8 | 37–44 | 45.68% |
AshbØrn vs Eddy | 29–33 | 46.77% |
AshbØrn vs Kuma | 28–28 | 50.00% |
AshbØrn vs Clive | 20–31 | 39.22% |
AshbØrn vs Raven | 19–31 | 38.00% |
AshbØrn vs Panda | 6–5 | 54.55% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.