| 2112cd0e6 vs King | 111–88 | 55.78% |
| 2112cd0e6 vs Kazuya | 103–93 | 52.55% |
| 2112cd0e6 vs Bryan | 102–88 | 53.68% |
| 2112cd0e6 vs Dragunov | 75–91 | 45.18% |
| 2112cd0e6 vs Asuka | 85–67 | 55.92% |
| 2112cd0e6 vs Lili | 89–59 | 60.14% |
| 2112cd0e6 vs Hwoarang | 71–70 | 50.35% |
| 2112cd0e6 vs Paul | 70–65 | 51.85% |
| 2112cd0e6 vs Law | 68–61 | 52.71% |
| 2112cd0e6 vs Reina | 50–58 | 46.30% |
| 2112cd0e6 vs Steve | 53–54 | 49.53% |
| 2112cd0e6 vs Jin | 61–44 | 58.10% |
| 2112cd0e6 vs Victor | 36–63 | 36.36% |
| 2112cd0e6 vs Xiaoyu | 42–51 | 45.16% |
| 2112cd0e6 vs Lee | 50–39 | 56.18% |
| 2112cd0e6 vs Jun | 45–43 | 51.14% |
| 2112cd0e6 vs Nina | 46–36 | 56.10% |
| 2112cd0e6 vs Heihachi | 33–47 | 41.25% |
| 2112cd0e6 vs Fahkumram | 34–46 | 42.50% |
| 2112cd0e6 vs Yoshimitsu | 24–54 | 30.77% |
| 2112cd0e6 vs Lars | 32–43 | 42.67% |
| 2112cd0e6 vs Alisa | 35–35 | 50.00% |
| 2112cd0e6 vs Armor King | 34–35 | 49.28% |
| 2112cd0e6 vs Claudio | 32–36 | 47.06% |
| 2112cd0e6 vs Jack-8 | 30–35 | 46.15% |
| 2112cd0e6 vs Azucena | 26–39 | 40.00% |
| 2112cd0e6 vs Leo | 31–28 | 52.54% |
| 2112cd0e6 vs Feng | 29–28 | 50.88% |
| 2112cd0e6 vs Eddy | 20–33 | 37.74% |
| 2112cd0e6 vs Devil Jin | 15–35 | 30.00% |
| 2112cd0e6 vs Leroy | 24–22 | 52.17% |
| 2112cd0e6 vs Raven | 14–30 | 31.82% |
| 2112cd0e6 vs Shaheen | 16–26 | 38.10% |
| 2112cd0e6 vs Clive | 20–20 | 50.00% |
| 2112cd0e6 vs Lidia | 13–26 | 33.33% |
| 2112cd0e6 vs Zafina | 15–23 | 39.47% |
| 2112cd0e6 vs Anna | 16–19 | 45.71% |
| 2112cd0e6 vs Miary Zo | 18–16 | 52.94% |
| 2112cd0e6 vs Kuma | 12–12 | 50.00% |
| 2112cd0e6 vs Panda | 9–11 | 45.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.