| 最弱king使いKEN@tmt vs Reina | 34–20 | 62.96% |
| 最弱king使いKEN@tmt vs Hwoarang | 24–26 | 48.00% |
| 最弱king使いKEN@tmt vs Bryan | 29–19 | 60.42% |
| 最弱king使いKEN@tmt vs King | 30–13 | 69.77% |
| 最弱king使いKEN@tmt vs Dragunov | 23–15 | 60.53% |
| 最弱king使いKEN@tmt vs Steve | 16–21 | 43.24% |
| 最弱king使いKEN@tmt vs Jin | 18–13 | 58.06% |
| 最弱king使いKEN@tmt vs Law | 13–15 | 46.43% |
| 最弱king使いKEN@tmt vs Paul | 19–8 | 70.37% |
| 最弱king使いKEN@tmt vs Xiaoyu | 14–12 | 53.85% |
| 最弱king使いKEN@tmt vs Kazuya | 20–5 | 80.00% |
| 最弱king使いKEN@tmt vs Asuka | 14–11 | 56.00% |
| 最弱king使いKEN@tmt vs Lee | 15–9 | 62.50% |
| 最弱king使いKEN@tmt vs Devil Jin | 15–8 | 65.22% |
| 最弱king使いKEN@tmt vs Yoshimitsu | 9–13 | 40.91% |
| 最弱king使いKEN@tmt vs Lars | 11–10 | 52.38% |
| 最弱king使いKEN@tmt vs Alisa | 10–11 | 47.62% |
| 最弱king使いKEN@tmt vs Feng | 7–12 | 36.84% |
| 最弱king使いKEN@tmt vs Nina | 13–6 | 68.42% |
| 最弱king使いKEN@tmt vs Victor | 8–11 | 42.11% |
| 最弱king使いKEN@tmt vs Heihachi | 9–10 | 47.37% |
| 最弱king使いKEN@tmt vs Zafina | 8–10 | 44.44% |
| 最弱king使いKEN@tmt vs Lili | 12–5 | 70.59% |
| 最弱king使いKEN@tmt vs Claudio | 10–7 | 58.82% |
| 最弱king使いKEN@tmt vs Jun | 14–3 | 82.35% |
| 最弱king使いKEN@tmt vs Jack-8 | 8–8 | 50.00% |
| 最弱king使いKEN@tmt vs Anna | 7–9 | 43.75% |
| 最弱king使いKEN@tmt vs Leroy | 9–6 | 60.00% |
| 最弱king使いKEN@tmt vs Clive | 11–4 | 73.33% |
| 最弱king使いKEN@tmt vs Kuma | 9–5 | 64.29% |
| 最弱king使いKEN@tmt vs Eddy | 10–4 | 71.43% |
| 最弱king使いKEN@tmt vs Lidia | 8–4 | 66.67% |
| 最弱king使いKEN@tmt vs Leo | 3–6 | 33.33% |
| 最弱king使いKEN@tmt vs Shaheen | 7–2 | 77.78% |
| 最弱king使いKEN@tmt vs Azucena | 3–1 | 75.00% |
| 最弱king使いKEN@tmt vs Raven | 4–0 | 100.00% |
| 最弱king使いKEN@tmt vs Panda | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.