| DaeMessiah vs Jin | 104–80 | 56.52% |
| DaeMessiah vs Dragunov | 100–69 | 59.17% |
| DaeMessiah vs Kazuya | 95–72 | 56.89% |
| DaeMessiah vs Hwoarang | 69–79 | 46.62% |
| DaeMessiah vs Reina | 77–66 | 53.85% |
| DaeMessiah vs Devil Jin | 80–54 | 59.70% |
| DaeMessiah vs Bryan | 65–64 | 50.39% |
| DaeMessiah vs Lili | 61–56 | 52.14% |
| DaeMessiah vs Lars | 59–55 | 51.75% |
| DaeMessiah vs Lee | 59–55 | 51.75% |
| DaeMessiah vs Yoshimitsu | 61–47 | 56.48% |
| DaeMessiah vs Raven | 54–53 | 50.47% |
| DaeMessiah vs Jun | 55–50 | 52.38% |
| DaeMessiah vs Heihachi | 49–54 | 47.57% |
| DaeMessiah vs King | 58–44 | 56.86% |
| DaeMessiah vs Paul | 56–44 | 56.00% |
| DaeMessiah vs Steve | 53–47 | 53.00% |
| DaeMessiah vs Victor | 43–50–1 | 46.24% |
| DaeMessiah vs Armor King | 38–50 | 43.18% |
| DaeMessiah vs Lidia | 46–37 | 55.42% |
| DaeMessiah vs Asuka | 38–44 | 46.34% |
| DaeMessiah vs Azucena | 40–40 | 50.00% |
| DaeMessiah vs Feng | 40–39 | 50.63% |
| DaeMessiah vs Eddy | 41–35 | 53.95% |
| DaeMessiah vs Law | 37–36 | 50.68% |
| DaeMessiah vs Nina | 34–37 | 47.89% |
| DaeMessiah vs Zafina | 35–33 | 51.47% |
| DaeMessiah vs Xiaoyu | 23–42 | 35.38% |
| DaeMessiah vs Leo | 31–34 | 47.69% |
| DaeMessiah vs Leroy | 33–32 | 50.77% |
| DaeMessiah vs Claudio | 27–31 | 46.55% |
| DaeMessiah vs Jack-8 | 32–25 | 56.14% |
| DaeMessiah vs Alisa | 28–24 | 53.85% |
| DaeMessiah vs Shaheen | 23–27 | 46.00% |
| DaeMessiah vs Fahkumram | 26–21 | 55.32% |
| DaeMessiah vs Kuma | 9–21 | 30.00% |
| DaeMessiah vs Panda | 13–17 | 43.33% |
| DaeMessiah vs Anna | 14–15 | 48.28% |
| DaeMessiah vs Clive | 8–11 | 42.11% |
| DaeMessiah vs Miary Zo | 4–4 | 50.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.