| ttv. mdlgames vs Kazuya | 228–285 | 44.44% |
| ttv. mdlgames vs Reina | 238–235 | 50.32% |
| ttv. mdlgames vs Bryan | 211–242 | 46.58% |
| ttv. mdlgames vs Jin | 189–241 | 43.95% |
| ttv. mdlgames vs King | 168–233 | 41.90% |
| ttv. mdlgames vs Steve | 165–180 | 47.83% |
| ttv. mdlgames vs Paul | 160–171 | 48.34% |
| ttv. mdlgames vs Heihachi | 151–169 | 47.19% |
| ttv. mdlgames vs Lee | 127–175 | 42.05% |
| ttv. mdlgames vs Dragunov | 135–163 | 45.30% |
| ttv. mdlgames vs Hwoarang | 112–183 | 37.97% |
| ttv. mdlgames vs Clive | 103–182 | 36.14% |
| ttv. mdlgames vs Eddy | 110–144 | 43.31% |
| ttv. mdlgames vs Law | 79–165 | 32.38% |
| ttv. mdlgames vs Yoshimitsu | 104–139 | 42.80% |
| ttv. mdlgames vs Lili | 96–136 | 41.38% |
| ttv. mdlgames vs Azucena | 107–118 | 47.56% |
| ttv. mdlgames vs Asuka | 81–122 | 39.90% |
| ttv. mdlgames vs Jun | 75–119 | 38.66% |
| ttv. mdlgames vs Devil Jin | 77–105–1 | 42.31% |
| ttv. mdlgames vs Lars | 74–102 | 42.05% |
| ttv. mdlgames vs Nina | 70–106 | 39.77% |
| ttv. mdlgames vs Lidia | 72–101 | 41.62% |
| ttv. mdlgames vs Xiaoyu | 63–107 | 37.06% |
| ttv. mdlgames vs Victor | 55–106 | 34.16% |
| ttv. mdlgames vs Feng | 51–98 | 34.23% |
| ttv. mdlgames vs Leo | 69–78 | 46.94% |
| ttv. mdlgames vs Jack-8 | 48–83 | 36.64% |
| ttv. mdlgames vs Raven | 52–76 | 40.62% |
| ttv. mdlgames vs Claudio | 41–80 | 33.88% |
| ttv. mdlgames vs Leroy | 53–60 | 46.90% |
| ttv. mdlgames vs Kuma | 32–62 | 34.04% |
| ttv. mdlgames vs Zafina | 30–48 | 38.46% |
| ttv. mdlgames vs Shaheen | 28–48 | 36.84% |
| ttv. mdlgames vs Alisa | 24–50 | 32.43% |
| ttv. mdlgames vs Panda | 17–23 | 42.50% |
| ttv. mdlgames vs Fahkumram | 1–4 | 20.00% |
| ttv. mdlgames vs Armor King | 4–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.