| Snoots M'Glutes vs Heihachi | 117–112 | 51.09% |
| Snoots M'Glutes vs Kazuya | 90–117 | 43.48% |
| Snoots M'Glutes vs King | 78–90 | 46.43% |
| Snoots M'Glutes vs Bryan | 69–84 | 45.10% |
| Snoots M'Glutes vs Reina | 84–61 | 57.93% |
| Snoots M'Glutes vs Jin | 68–70 | 49.28% |
| Snoots M'Glutes vs Dragunov | 32–73 | 30.48% |
| Snoots M'Glutes vs Lili | 41–51 | 44.57% |
| Snoots M'Glutes vs Lee | 36–46 | 43.90% |
| Snoots M'Glutes vs Steve | 42–39 | 51.85% |
| Snoots M'Glutes vs Jun | 38–41 | 48.10% |
| Snoots M'Glutes vs Asuka | 36–40 | 47.37% |
| Snoots M'Glutes vs Yoshimitsu | 35–36 | 49.30% |
| Snoots M'Glutes vs Azucena | 33–38 | 46.48% |
| Snoots M'Glutes vs Hwoarang | 30–39 | 43.48% |
| Snoots M'Glutes vs Xiaoyu | 29–34 | 46.03% |
| Snoots M'Glutes vs Law | 29–33 | 46.77% |
| Snoots M'Glutes vs Paul | 26–33 | 44.07% |
| Snoots M'Glutes vs Raven | 25–33 | 43.10% |
| Snoots M'Glutes vs Lidia | 17–41 | 29.31% |
| Snoots M'Glutes vs Eddy | 31–26 | 54.39% |
| Snoots M'Glutes vs Feng | 22–33 | 40.00% |
| Snoots M'Glutes vs Devil Jin | 25–23 | 52.08% |
| Snoots M'Glutes vs Jack-8 | 13–31 | 29.55% |
| Snoots M'Glutes vs Leo | 19–24 | 44.19% |
| Snoots M'Glutes vs Lars | 16–27 | 37.21% |
| Snoots M'Glutes vs Nina | 25–15 | 62.50% |
| Snoots M'Glutes vs Claudio | 18–21 | 46.15% |
| Snoots M'Glutes vs Victor | 21–18 | 53.85% |
| Snoots M'Glutes vs Alisa | 16–17 | 48.48% |
| Snoots M'Glutes vs Kuma | 20–5 | 80.00% |
| Snoots M'Glutes vs Zafina | 11–11 | 50.00% |
| Snoots M'Glutes vs Shaheen | 10–7 | 58.82% |
| Snoots M'Glutes vs Leroy | 7–10 | 41.18% |
| Snoots M'Glutes vs Panda | 8–4 | 66.67% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.