| motomoto vs Kazuya | 0–10 | 0.00% |
| motomoto vs Steve | 2–6 | 25.00% |
| motomoto vs Dragunov | 1–6 | 14.29% |
| motomoto vs Xiaoyu | 0–5 | 0.00% |
| motomoto vs Devil Jin | 1–4 | 20.00% |
| motomoto vs Armor King | 3–2 | 60.00% |
| motomoto vs King | 1–3 | 25.00% |
| motomoto vs Jin | 1–3 | 25.00% |
| motomoto vs Zafina | 2–2 | 50.00% |
| motomoto vs Law | 0–3 | 0.00% |
| motomoto vs Reina | 3–0 | 100.00% |
| motomoto vs Hwoarang | 0–2 | 0.00% |
| motomoto vs Lili | 0–2 | 0.00% |
| motomoto vs Lars | 2–0 | 100.00% |
| motomoto vs Jun | 0–2 | 0.00% |
| motomoto vs Azucena | 2–0 | 100.00% |
| motomoto vs Eddy | 0–2 | 0.00% |
| motomoto vs Heihachi | 0–2 | 0.00% |
| motomoto vs Jack-8 | 0–1 | 0.00% |
| motomoto vs Alisa | 0–1 | 0.00% |
| motomoto vs Victor | 0–1 | 0.00% |
| motomoto vs Miary Zo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.