| METALHEAD vs Kazuya | 228–228 | 50.00% |
| METALHEAD vs Jin | 163–190 | 46.18% |
| METALHEAD vs Reina | 149–157 | 48.69% |
| METALHEAD vs Clive | 155–145 | 51.67% |
| METALHEAD vs King | 153–136 | 52.94% |
| METALHEAD vs Bryan | 128–154 | 45.39% |
| METALHEAD vs Dragunov | 111–138 | 44.58% |
| METALHEAD vs Lidia | 131–115 | 53.25% |
| METALHEAD vs Steve | 108–137 | 44.08% |
| METALHEAD vs Hwoarang | 97–128 | 43.11% |
| METALHEAD vs Law | 90–133 | 40.36% |
| METALHEAD vs Azucena | 105–110 | 48.84% |
| METALHEAD vs Heihachi | 100–96 | 51.02% |
| METALHEAD vs Lee | 86–101 | 45.99% |
| METALHEAD vs Paul | 76–106 | 41.76% |
| METALHEAD vs Jun | 79–87 | 47.59% |
| METALHEAD vs Asuka | 62–98 | 38.75% |
| METALHEAD vs Yoshimitsu | 73–85 | 46.20% |
| METALHEAD vs Victor | 67–85 | 44.08% |
| METALHEAD vs Eddy | 54–85 | 38.85% |
| METALHEAD vs Feng | 52–79 | 39.69% |
| METALHEAD vs Lili | 60–69 | 46.51% |
| METALHEAD vs Raven | 54–71–1 | 43.20% |
| METALHEAD vs Lars | 57–66 | 46.34% |
| METALHEAD vs Devil Jin | 50–61 | 45.05% |
| METALHEAD vs Nina | 49–62 | 44.14% |
| METALHEAD vs Xiaoyu | 47–61 | 43.52% |
| METALHEAD vs Shaheen | 51–50 | 50.50% |
| METALHEAD vs Leo | 40–55 | 42.11% |
| METALHEAD vs Claudio | 38–57 | 40.00% |
| METALHEAD vs Jack-8 | 46–42 | 52.27% |
| METALHEAD vs Leroy | 50–36 | 58.14% |
| METALHEAD vs Alisa | 39–44 | 46.99% |
| METALHEAD vs Fahkumram | 38–42 | 47.50% |
| METALHEAD vs Kuma | 18–48 | 27.27% |
| METALHEAD vs Miary Zo | 27–30 | 47.37% |
| METALHEAD vs Armor King | 23–21 | 52.27% |
| METALHEAD vs Anna | 24–19 | 55.81% |
| METALHEAD vs Panda | 10–25 | 28.57% |
| METALHEAD vs Zafina | 11–24 | 31.43% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.