| hesi_isdefeat vs Jin | 41–45 | 47.67% |
| hesi_isdefeat vs Kazuya | 22–29 | 43.14% |
| hesi_isdefeat vs Dragunov | 16–24 | 40.00% |
| hesi_isdefeat vs King | 23–13 | 63.89% |
| hesi_isdefeat vs Hwoarang | 12–20 | 37.50% |
| hesi_isdefeat vs Steve | 14–15 | 48.28% |
| hesi_isdefeat vs Law | 8–13 | 38.10% |
| hesi_isdefeat vs Lars | 11–9 | 55.00% |
| hesi_isdefeat vs Eddy | 9–11 | 45.00% |
| hesi_isdefeat vs Asuka | 12–6 | 66.67% |
| hesi_isdefeat vs Paul | 7–10 | 41.18% |
| hesi_isdefeat vs Bryan | 5–11 | 31.25% |
| hesi_isdefeat vs Lili | 9–7 | 56.25% |
| hesi_isdefeat vs Heihachi | 8–7 | 53.33% |
| hesi_isdefeat vs Azucena | 8–5 | 61.54% |
| hesi_isdefeat vs Yoshimitsu | 7–5 | 58.33% |
| hesi_isdefeat vs Jun | 7–5 | 58.33% |
| hesi_isdefeat vs Armor King | 4–7 | 36.36% |
| hesi_isdefeat vs Shaheen | 2–8 | 20.00% |
| hesi_isdefeat vs Alisa | 6–3 | 66.67% |
| hesi_isdefeat vs Lee | 7–2 | 77.78% |
| hesi_isdefeat vs Kuma | 2–7 | 22.22% |
| hesi_isdefeat vs Clive | 6–2 | 75.00% |
| hesi_isdefeat vs Xiaoyu | 1–6 | 14.29% |
| hesi_isdefeat vs Devil Jin | 7–0 | 100.00% |
| hesi_isdefeat vs Feng | 5–2 | 71.43% |
| hesi_isdefeat vs Leo | 5–2 | 71.43% |
| hesi_isdefeat vs Nina | 4–3 | 57.14% |
| hesi_isdefeat vs Fahkumram | 6–1 | 85.71% |
| hesi_isdefeat vs Reina | 5–1 | 83.33% |
| hesi_isdefeat vs Claudio | 0–3 | 0.00% |
| hesi_isdefeat vs Panda | 2–1 | 66.67% |
| hesi_isdefeat vs Victor | 2–1 | 66.67% |
| hesi_isdefeat vs Raven | 3–0 | 100.00% |
| hesi_isdefeat vs Anna | 2–1 | 66.67% |
| hesi_isdefeat vs Jack-8 | 0–2 | 0.00% |
| hesi_isdefeat vs Leroy | 0–2 | 0.00% |
| hesi_isdefeat vs Zafina | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.