| godgoodmorning vs Reina | 77–73 | 51.33% |
| godgoodmorning vs Kazuya | 47–75 | 38.52% |
| godgoodmorning vs Jin | 44–76 | 36.67% |
| godgoodmorning vs Dragunov | 49–56–1 | 46.67% |
| godgoodmorning vs Lili | 44–61 | 41.90% |
| godgoodmorning vs Paul | 41–57 | 41.84% |
| godgoodmorning vs King | 46–50 | 47.92% |
| godgoodmorning vs Bryan | 30–63 | 32.26% |
| godgoodmorning vs Asuka | 42–49 | 46.15% |
| godgoodmorning vs Steve | 34–42 | 44.74% |
| godgoodmorning vs Hwoarang | 40–30 | 57.14% |
| godgoodmorning vs Law | 28–31 | 47.46% |
| godgoodmorning vs Jun | 28–31 | 47.46% |
| godgoodmorning vs Lidia | 24–33 | 42.11% |
| godgoodmorning vs Victor | 22–33 | 40.00% |
| godgoodmorning vs Clive | 30–25 | 54.55% |
| godgoodmorning vs Heihachi | 19–32–1 | 37.25% |
| godgoodmorning vs Claudio | 15–35 | 30.00% |
| godgoodmorning vs Azucena | 14–33 | 29.79% |
| godgoodmorning vs Devil Jin | 19–25 | 43.18% |
| godgoodmorning vs Yoshimitsu | 18–25 | 41.86% |
| godgoodmorning vs Alisa | 19–23 | 45.24% |
| godgoodmorning vs Leroy | 18–16 | 52.94% |
| godgoodmorning vs Leo | 12–21 | 36.36% |
| godgoodmorning vs Lars | 8–22 | 26.67% |
| godgoodmorning vs Xiaoyu | 12–15 | 44.44% |
| godgoodmorning vs Jack-8 | 12–15 | 44.44% |
| godgoodmorning vs Nina | 10–17 | 37.04% |
| godgoodmorning vs Lee | 6–20 | 23.08% |
| godgoodmorning vs Feng | 8–17 | 32.00% |
| godgoodmorning vs Eddy | 9–15 | 37.50% |
| godgoodmorning vs Raven | 8–12 | 40.00% |
| godgoodmorning vs Shaheen | 7–12 | 36.84% |
| godgoodmorning vs Zafina | 2–16 | 11.11% |
| godgoodmorning vs Kuma | 3–11 | 21.43% |
| godgoodmorning vs Fahkumram | 4–0 | 100.00% |
| godgoodmorning vs Anna | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.