| AXR-256 vs Reina | 10–13 | 43.48% |
| AXR-256 vs Bryan | 7–9 | 43.75% |
| AXR-256 vs Kazuya | 7–8 | 46.67% |
| AXR-256 vs Hwoarang | 6–7 | 46.15% |
| AXR-256 vs Steve | 6–7 | 46.15% |
| AXR-256 vs Jin | 1–10 | 9.09% |
| AXR-256 vs Lili | 4–6 | 40.00% |
| AXR-256 vs Paul | 4–4 | 50.00% |
| AXR-256 vs Eddy | 2–6 | 25.00% |
| AXR-256 vs Heihachi | 4–4 | 50.00% |
| AXR-256 vs Jack-8 | 3–4 | 42.86% |
| AXR-256 vs King | 1–5 | 16.67% |
| AXR-256 vs Asuka | 2–4 | 33.33% |
| AXR-256 vs Dragunov | 1–4 | 20.00% |
| AXR-256 vs Leo | 2–3 | 40.00% |
| AXR-256 vs Shaheen | 2–3 | 40.00% |
| AXR-256 vs Clive | 2–3 | 40.00% |
| AXR-256 vs Anna | 2–3 | 40.00% |
| AXR-256 vs Devil Jin | 2–2 | 50.00% |
| AXR-256 vs Jun | 2–2 | 50.00% |
| AXR-256 vs Lidia | 2–2 | 50.00% |
| AXR-256 vs Law | 2–1 | 66.67% |
| AXR-256 vs Yoshimitsu | 2–1 | 66.67% |
| AXR-256 vs Xiaoyu | 2–1 | 66.67% |
| AXR-256 vs Lars | 0–3 | 0.00% |
| AXR-256 vs Claudio | 1–2 | 33.33% |
| AXR-256 vs Nina | 1–2 | 33.33% |
| AXR-256 vs Kuma | 0–3 | 0.00% |
| AXR-256 vs Feng | 1–1 | 50.00% |
| AXR-256 vs Lee | 0–2 | 0.00% |
| AXR-256 vs Leroy | 0–2 | 0.00% |
| AXR-256 vs Victor | 2–0 | 100.00% |
| AXR-256 vs Alisa | 0–1 | 0.00% |
| AXR-256 vs Panda | 0–1 | 0.00% |
| AXR-256 vs Zafina | 1–0 | 100.00% |
| AXR-256 vs Azucena | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.