| CallmeMir vs King | 99–86 | 53.51% |
| CallmeMir vs Bryan | 98–81 | 54.75% |
| CallmeMir vs Jin | 91–83 | 52.30% |
| CallmeMir vs Kazuya | 84–76 | 52.50% |
| CallmeMir vs Dragunov | 71–57 | 55.47% |
| CallmeMir vs Law | 44–60 | 42.31% |
| CallmeMir vs Paul | 69–33 | 67.65% |
| CallmeMir vs Steve | 60–42 | 58.82% |
| CallmeMir vs Yoshimitsu | 53–46 | 53.54% |
| CallmeMir vs Heihachi | 44–49 | 47.31% |
| CallmeMir vs Reina | 54–36 | 60.00% |
| CallmeMir vs Devil Jin | 45–31 | 59.21% |
| CallmeMir vs Nina | 41–30 | 57.75% |
| CallmeMir vs Lee | 33–30 | 52.38% |
| CallmeMir vs Victor | 38–23 | 62.30% |
| CallmeMir vs Hwoarang | 28–31 | 47.46% |
| CallmeMir vs Anna | 32–27 | 54.24% |
| CallmeMir vs Asuka | 28–26 | 51.85% |
| CallmeMir vs Lili | 16–25 | 39.02% |
| CallmeMir vs Feng | 21–19 | 52.50% |
| CallmeMir vs Alisa | 23–16 | 58.97% |
| CallmeMir vs Lidia | 21–18 | 53.85% |
| CallmeMir vs Eddy | 16–21 | 43.24% |
| CallmeMir vs Jack-8 | 14–22 | 38.89% |
| CallmeMir vs Fahkumram | 16–19 | 45.71% |
| CallmeMir vs Jun | 16–13 | 55.17% |
| CallmeMir vs Azucena | 17–11 | 60.71% |
| CallmeMir vs Lars | 12–15 | 44.44% |
| CallmeMir vs Claudio | 18–9 | 66.67% |
| CallmeMir vs Clive | 10–9 | 52.63% |
| CallmeMir vs Xiaoyu | 9–9 | 50.00% |
| CallmeMir vs Leo | 8–10 | 44.44% |
| CallmeMir vs Kuma | 10–8 | 55.56% |
| CallmeMir vs Armor King | 9–8 | 52.94% |
| CallmeMir vs Shaheen | 6–9 | 40.00% |
| CallmeMir vs Raven | 10–2 | 83.33% |
| CallmeMir vs Zafina | 3–5 | 37.50% |
| CallmeMir vs Leroy | 3–5 | 37.50% |
| CallmeMir vs Panda | 4–3 | 57.14% |
| CallmeMir vs Miary Zo | 4–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.