| CroNoMancer vs Kazuya | 283–244 | 53.70% |
| CroNoMancer vs Jin | 204–253–1 | 44.64% |
| CroNoMancer vs King | 186–186 | 50.00% |
| CroNoMancer vs Heihachi | 157–192 | 44.99% |
| CroNoMancer vs Bryan | 163–159 | 50.62% |
| CroNoMancer vs Reina | 146–171 | 46.06% |
| CroNoMancer vs Dragunov | 145–152 | 48.82% |
| CroNoMancer vs Law | 109–157 | 40.98% |
| CroNoMancer vs Steve | 128–120 | 51.61% |
| CroNoMancer vs Lili | 107–136 | 44.03% |
| CroNoMancer vs Hwoarang | 92–120 | 43.40% |
| CroNoMancer vs Asuka | 95–103 | 47.98% |
| CroNoMancer vs Paul | 80–103 | 43.72% |
| CroNoMancer vs Yoshimitsu | 65–108 | 37.57% |
| CroNoMancer vs Lee | 66–85 | 43.71% |
| CroNoMancer vs Jun | 63–81 | 43.75% |
| CroNoMancer vs Azucena | 50–82 | 37.88% |
| CroNoMancer vs Devil Jin | 56–75 | 42.75% |
| CroNoMancer vs Eddy | 44–75 | 36.97% |
| CroNoMancer vs Xiaoyu | 61–54 | 53.04% |
| CroNoMancer vs Lidia | 53–60 | 46.90% |
| CroNoMancer vs Leroy | 47–59 | 44.34% |
| CroNoMancer vs Lars | 40–58 | 40.82% |
| CroNoMancer vs Nina | 42–53 | 44.21% |
| CroNoMancer vs Feng | 41–50 | 45.05% |
| CroNoMancer vs Victor | 38–42 | 47.50% |
| CroNoMancer vs Alisa | 34–42 | 44.74% |
| CroNoMancer vs Zafina | 44–32 | 57.89% |
| CroNoMancer vs Clive | 25–49 | 33.78% |
| CroNoMancer vs Jack-8 | 25–45 | 35.71% |
| CroNoMancer vs Claudio | 34–35 | 49.28% |
| CroNoMancer vs Leo | 26–39 | 40.00% |
| CroNoMancer vs Raven | 18–28 | 39.13% |
| CroNoMancer vs Fahkumram | 15–28 | 34.88% |
| CroNoMancer vs Kuma | 17–24 | 41.46% |
| CroNoMancer vs Shaheen | 18–20 | 47.37% |
| CroNoMancer vs Anna | 13–9 | 59.09% |
| CroNoMancer vs Panda | 5–7 | 41.67% |
| CroNoMancer vs Armor King | 4–1 | 80.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.