| EndvilleGT vs Clive | 79–57 | 58.09% |
| EndvilleGT vs Kazuya | 52–43 | 54.74% |
| EndvilleGT vs King | 45–49 | 47.87% |
| EndvilleGT vs Bryan | 50–40 | 55.56% |
| EndvilleGT vs Jin | 48–40 | 54.55% |
| EndvilleGT vs Hwoarang | 42–29 | 59.15% |
| EndvilleGT vs Law | 31–33 | 48.44% |
| EndvilleGT vs Yoshimitsu | 30–31 | 49.18% |
| EndvilleGT vs Heihachi | 31–30 | 50.82% |
| EndvilleGT vs Lars | 25–31 | 44.64% |
| EndvilleGT vs Reina | 31–25 | 55.36% |
| EndvilleGT vs Paul | 22–33 | 40.00% |
| EndvilleGT vs Steve | 28–25 | 52.83% |
| EndvilleGT vs Lee | 29–20 | 59.18% |
| EndvilleGT vs Dragunov | 29–18 | 61.70% |
| EndvilleGT vs Leroy | 26–21 | 55.32% |
| EndvilleGT vs Xiaoyu | 28–18 | 60.87% |
| EndvilleGT vs Azucena | 21–23 | 47.73% |
| EndvilleGT vs Nina | 15–27 | 35.71% |
| EndvilleGT vs Asuka | 23–18 | 56.10% |
| EndvilleGT vs Devil Jin | 22–18 | 55.00% |
| EndvilleGT vs Lili | 22–18 | 55.00% |
| EndvilleGT vs Eddy | 21–19 | 52.50% |
| EndvilleGT vs Jun | 14–22 | 38.89% |
| EndvilleGT vs Jack-8 | 21–12 | 63.64% |
| EndvilleGT vs Raven | 21–11 | 65.62% |
| EndvilleGT vs Victor | 13–11 | 54.17% |
| EndvilleGT vs Miary Zo | 13–11 | 54.17% |
| EndvilleGT vs Feng | 13–10 | 56.52% |
| EndvilleGT vs Fahkumram | 15–8 | 65.22% |
| EndvilleGT vs Leo | 13–9 | 59.09% |
| EndvilleGT vs Lidia | 10–12 | 45.45% |
| EndvilleGT vs Alisa | 8–13 | 38.10% |
| EndvilleGT vs Armor King | 11–9 | 55.00% |
| EndvilleGT vs Kuma | 9–8 | 52.94% |
| EndvilleGT vs Claudio | 3–11 | 21.43% |
| EndvilleGT vs Zafina | 9–3 | 75.00% |
| EndvilleGT vs Shaheen | 3–7 | 30.00% |
| EndvilleGT vs Anna | 3–5 | 37.50% |
| EndvilleGT vs Panda | 2–3 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.