| bouncy vs Jin | 37–36 | 50.68% |
| bouncy vs Kazuya | 33–40 | 45.21% |
| bouncy vs Reina | 26–36 | 41.94% |
| bouncy vs Dragunov | 19–33 | 36.54% |
| bouncy vs King | 19–19–1 | 50.00% |
| bouncy vs Hwoarang | 14–24 | 36.84% |
| bouncy vs Lidia | 21–14 | 60.00% |
| bouncy vs Asuka | 15–14 | 51.72% |
| bouncy vs Devil Jin | 16–13 | 55.17% |
| bouncy vs Jun | 11–17 | 39.29% |
| bouncy vs Paul | 17–10 | 62.96% |
| bouncy vs Lili | 15–12 | 55.56% |
| bouncy vs Steve | 17–8 | 68.00% |
| bouncy vs Law | 7–17 | 29.17% |
| bouncy vs Yoshimitsu | 10–12 | 45.45% |
| bouncy vs Victor | 13–8 | 61.90% |
| bouncy vs Shaheen | 11–9 | 55.00% |
| bouncy vs Alisa | 5–14 | 26.32% |
| bouncy vs Bryan | 7–11 | 38.89% |
| bouncy vs Leroy | 6–10 | 37.50% |
| bouncy vs Lars | 6–9 | 40.00% |
| bouncy vs Azucena | 7–7 | 50.00% |
| bouncy vs Xiaoyu | 8–4 | 66.67% |
| bouncy vs Lee | 1–10 | 9.09% |
| bouncy vs Jack-8 | 1–9 | 10.00% |
| bouncy vs Leo | 3–7 | 30.00% |
| bouncy vs Claudio | 6–4 | 60.00% |
| bouncy vs Kuma | 5–5 | 50.00% |
| bouncy vs Feng | 3–5 | 37.50% |
| bouncy vs Nina | 4–4 | 50.00% |
| bouncy vs Raven | 4–3 | 57.14% |
| bouncy vs Heihachi | 2–5 | 28.57% |
| bouncy vs Zafina | 3–3 | 50.00% |
| bouncy vs Anna | 5–0 | 100.00% |
| bouncy vs Panda | 2–2 | 50.00% |
| bouncy vs Eddy | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.