| CREED404 vs Jin | 426–493 | 46.35% |
| CREED404 vs Kazuya | 361–424 | 45.99% |
| CREED404 vs Dragunov | 297–309 | 49.01% |
| CREED404 vs King | 254–323 | 44.02% |
| CREED404 vs Bryan | 220–287 | 43.39% |
| CREED404 vs Hwoarang | 185–257 | 41.86% |
| CREED404 vs Law | 186–230 | 44.71% |
| CREED404 vs Reina | 184–206 | 47.18% |
| CREED404 vs Steve | 172–192 | 47.25% |
| CREED404 vs Yoshimitsu | 168–174 | 49.12% |
| CREED404 vs Heihachi | 149–187 | 44.35% |
| CREED404 vs Paul | 139–166 | 45.57% |
| CREED404 vs Jack-8 | 145–140 | 50.88% |
| CREED404 vs Devil Jin | 121–160 | 43.06% |
| CREED404 vs Azucena | 122–155 | 44.04% |
| CREED404 vs Lili | 104–147 | 41.43% |
| CREED404 vs Victor | 105–119 | 46.88% |
| CREED404 vs Fahkumram | 101–121 | 45.50% |
| CREED404 vs Alisa | 111–110 | 50.23% |
| CREED404 vs Armor King | 86–122 | 41.35% |
| CREED404 vs Anna | 81–115 | 41.33% |
| CREED404 vs Lee | 76–113 | 40.21% |
| CREED404 vs Asuka | 84–96 | 46.67% |
| CREED404 vs Jun | 81–95 | 46.02% |
| CREED404 vs Clive | 73–100 | 42.20% |
| CREED404 vs Lars | 64–107 | 37.43% |
| CREED404 vs Leroy | 79–79 | 50.00% |
| CREED404 vs Nina | 60–87 | 40.82% |
| CREED404 vs Feng | 55–87 | 38.73% |
| CREED404 vs Claudio | 48–82 | 36.92% |
| CREED404 vs Lidia | 46–84 | 35.38% |
| CREED404 vs Raven | 44–81 | 35.20% |
| CREED404 vs Eddy | 57–66 | 46.34% |
| CREED404 vs Leo | 53–69 | 43.44% |
| CREED404 vs Xiaoyu | 47–64 | 42.34% |
| CREED404 vs Kuma | 44–59 | 42.72% |
| CREED404 vs Miary Zo | 29–47 | 38.16% |
| CREED404 vs Zafina | 23–45 | 33.82% |
| CREED404 vs Shaheen | 16–29 | 35.56% |
| CREED404 vs Panda | 7–12 | 36.84% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.