| ProTwin squad vs King | 25–17 | 59.52% |
| ProTwin squad vs Hwoarang | 24–17 | 58.54% |
| ProTwin squad vs Kazuya | 21–16 | 56.76% |
| ProTwin squad vs Steve | 26–7 | 78.79% |
| ProTwin squad vs Jin | 18–12 | 60.00% |
| ProTwin squad vs Paul | 21–7 | 75.00% |
| ProTwin squad vs Bryan | 16–9 | 64.00% |
| ProTwin squad vs Law | 10–13 | 43.48% |
| ProTwin squad vs Devil Jin | 16–5 | 76.19% |
| ProTwin squad vs Jun | 14–7 | 66.67% |
| ProTwin squad vs Lee | 13–5 | 72.22% |
| ProTwin squad vs Clive | 8–10 | 44.44% |
| ProTwin squad vs Lili | 8–9 | 47.06% |
| ProTwin squad vs Reina | 13–4 | 76.47% |
| ProTwin squad vs Asuka | 9–7 | 56.25% |
| ProTwin squad vs Yoshimitsu | 8–7 | 53.33% |
| ProTwin squad vs Azucena | 10–5 | 66.67% |
| ProTwin squad vs Lars | 8–5 | 61.54% |
| ProTwin squad vs Kuma | 6–7 | 46.15% |
| ProTwin squad vs Heihachi | 7–6 | 53.85% |
| ProTwin squad vs Leroy | 6–4 | 60.00% |
| ProTwin squad vs Leo | 6–3 | 66.67% |
| ProTwin squad vs Alisa | 2–7 | 22.22% |
| ProTwin squad vs Nina | 8–1 | 88.89% |
| ProTwin squad vs Raven | 7–2 | 77.78% |
| ProTwin squad vs Lidia | 6–3 | 66.67% |
| ProTwin squad vs Jack-8 | 6–2 | 75.00% |
| ProTwin squad vs Dragunov | 6–2 | 75.00% |
| ProTwin squad vs Eddy | 4–4 | 50.00% |
| ProTwin squad vs Xiaoyu | 5–2 | 71.43% |
| ProTwin squad vs Panda | 2–5 | 28.57% |
| ProTwin squad vs Victor | 2–4 | 33.33% |
| ProTwin squad vs Armor King | 4–2 | 66.67% |
| ProTwin squad vs Fahkumram | 4–0 | 100.00% |
| ProTwin squad vs Anna | 0–3 | 0.00% |
| ProTwin squad vs Miary Zo | 3–0 | 100.00% |
| ProTwin squad vs Feng | 2–0 | 100.00% |
| ProTwin squad vs Claudio | 0–2 | 0.00% |
| ProTwin squad vs Zafina | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.