| ArcTiggerTex vs King | 92–66 | 58.23% |
| ArcTiggerTex vs Steve | 69–60 | 53.49% |
| ArcTiggerTex vs Jin | 83–44 | 65.35% |
| ArcTiggerTex vs Kazuya | 77–47 | 62.10% |
| ArcTiggerTex vs Reina | 74–38 | 66.07% |
| ArcTiggerTex vs Bryan | 63–42 | 60.00% |
| ArcTiggerTex vs Law | 62–36 | 63.27% |
| ArcTiggerTex vs Yoshimitsu | 51–38 | 57.30% |
| ArcTiggerTex vs Hwoarang | 54–31 | 63.53% |
| ArcTiggerTex vs Lars | 44–37 | 54.32% |
| ArcTiggerTex vs Eddy | 46–26 | 63.89% |
| ArcTiggerTex vs Dragunov | 42–28 | 60.00% |
| ArcTiggerTex vs Asuka | 42–27 | 60.87% |
| ArcTiggerTex vs Lili | 52–15 | 77.61% |
| ArcTiggerTex vs Azucena | 26–38 | 40.62% |
| ArcTiggerTex vs Nina | 29–30 | 49.15% |
| ArcTiggerTex vs Paul | 40–18 | 68.97% |
| ArcTiggerTex vs Lee | 32–25 | 56.14% |
| ArcTiggerTex vs Heihachi | 28–28 | 50.00% |
| ArcTiggerTex vs Leo | 33–22 | 60.00% |
| ArcTiggerTex vs Victor | 28–26 | 51.85% |
| ArcTiggerTex vs Xiaoyu | 29–23 | 55.77% |
| ArcTiggerTex vs Raven | 28–20 | 58.33% |
| ArcTiggerTex vs Feng | 21–24 | 46.67% |
| ArcTiggerTex vs Armor King | 18–22 | 45.00% |
| ArcTiggerTex vs Jack-8 | 24–15 | 61.54% |
| ArcTiggerTex vs Jun | 23–16 | 58.97% |
| ArcTiggerTex vs Lidia | 13–24 | 35.14% |
| ArcTiggerTex vs Fahkumram | 18–18 | 50.00% |
| ArcTiggerTex vs Alisa | 20–14 | 58.82% |
| ArcTiggerTex vs Miary Zo | 17–16 | 51.52% |
| ArcTiggerTex vs Devil Jin | 15–15 | 50.00% |
| ArcTiggerTex vs Leroy | 11–16 | 40.74% |
| ArcTiggerTex vs Claudio | 14–10 | 58.33% |
| ArcTiggerTex vs Kuma | 12–7 | 63.16% |
| ArcTiggerTex vs Shaheen | 5–11 | 31.25% |
| ArcTiggerTex vs Zafina | 6–10 | 37.50% |
| ArcTiggerTex vs Anna | 9–7 | 56.25% |
| ArcTiggerTex vs Clive | 4–5 | 44.44% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.