| EasyNickl vs Kazuya | 402–431 | 48.26% |
| EasyNickl vs Jin | 295–352 | 45.60% |
| EasyNickl vs Bryan | 303–309 | 49.51% |
| EasyNickl vs Heihachi | 258–283 | 47.69% |
| EasyNickl vs Reina | 283–249 | 53.20% |
| EasyNickl vs Steve | 236–226 | 51.08% |
| EasyNickl vs King | 187–258 | 42.02% |
| EasyNickl vs Dragunov | 206–230 | 47.25% |
| EasyNickl vs Hwoarang | 171–237 | 41.91% |
| EasyNickl vs Paul | 152–180 | 45.78% |
| EasyNickl vs Lili | 138–176 | 43.95% |
| EasyNickl vs Law | 132–173 | 43.28% |
| EasyNickl vs Lee | 129–157 | 45.10% |
| EasyNickl vs Devil Jin | 121–145 | 45.49% |
| EasyNickl vs Yoshimitsu | 124–140 | 46.97% |
| EasyNickl vs Lidia | 133–131 | 50.38% |
| EasyNickl vs Jun | 126–137 | 47.91% |
| EasyNickl vs Azucena | 112–132 | 45.90% |
| EasyNickl vs Asuka | 123–116 | 51.46% |
| EasyNickl vs Nina | 119–106 | 52.89% |
| EasyNickl vs Eddy | 83–106 | 43.92% |
| EasyNickl vs Lars | 72–105 | 40.68% |
| EasyNickl vs Clive | 72–101 | 41.62% |
| EasyNickl vs Feng | 58–111 | 34.32% |
| EasyNickl vs Victor | 58–99 | 36.94% |
| EasyNickl vs Xiaoyu | 62–92 | 40.26% |
| EasyNickl vs Leroy | 57–89 | 39.04% |
| EasyNickl vs Leo | 74–66 | 52.86% |
| EasyNickl vs Claudio | 62–75 | 45.26% |
| EasyNickl vs Alisa | 57–79 | 41.91% |
| EasyNickl vs Jack-8 | 55–75 | 42.31% |
| EasyNickl vs Raven | 55–73 | 42.97% |
| EasyNickl vs Armor King | 36–53 | 40.45% |
| EasyNickl vs Shaheen | 37–47 | 44.05% |
| EasyNickl vs Anna | 31–47 | 39.74% |
| EasyNickl vs Zafina | 34–36 | 48.57% |
| EasyNickl vs Fahkumram | 20–34 | 37.04% |
| EasyNickl vs Kuma | 18–26 | 40.91% |
| EasyNickl vs Miary Zo | 15–20 | 42.86% |
| EasyNickl vs Panda | 8–17 | 32.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.