| zerorange vs Lidia | 4–1 | 80.00% |
| zerorange vs Paul | 4–0 | 100.00% |
| zerorange vs Law | 4–0 | 100.00% |
| zerorange vs Hwoarang | 3–1 | 75.00% |
| zerorange vs Lars | 4–0 | 100.00% |
| zerorange vs Azucena | 4–0 | 100.00% |
| zerorange vs King | 3–0 | 100.00% |
| zerorange vs Leroy | 3–0 | 100.00% |
| zerorange vs Eddy | 3–0 | 100.00% |
| zerorange vs Yoshimitsu | 2–0 | 100.00% |
| zerorange vs Xiaoyu | 2–0 | 100.00% |
| zerorange vs Kazuya | 2–0 | 100.00% |
| zerorange vs Steve | 2–0 | 100.00% |
| zerorange vs Devil Jin | 2–0 | 100.00% |
| zerorange vs Lee | 2–0 | 100.00% |
| zerorange vs Heihachi | 2–0 | 100.00% |
| zerorange vs Fahkumram | 0–2 | 0.00% |
| zerorange vs Armor King | 2–0 | 100.00% |
| zerorange vs Lili | 1–0 | 100.00% |
| zerorange vs Reina | 1–0 | 100.00% |
| zerorange vs Clive | 1–0 | 100.00% |
| zerorange vs Miary Zo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.