| Eazy_Eli vs Kazuya | 290–243 | 54.41% |
| Eazy_Eli vs Bryan | 235–230 | 50.54% |
| Eazy_Eli vs Jin | 215–211 | 50.47% |
| Eazy_Eli vs Reina | 206–163–1 | 55.83% |
| Eazy_Eli vs King | 169–177 | 48.84% |
| Eazy_Eli vs Hwoarang | 207–131 | 61.24% |
| Eazy_Eli vs Steve | 183–151 | 54.79% |
| Eazy_Eli vs Lee | 185–143 | 56.40% |
| Eazy_Eli vs Law | 185–137 | 57.45% |
| Eazy_Eli vs Paul | 208–104 | 66.67% |
| Eazy_Eli vs Heihachi | 176–136 | 56.41% |
| Eazy_Eli vs Dragunov | 120–145 | 45.28% |
| Eazy_Eli vs Azucena | 155–101 | 60.55% |
| Eazy_Eli vs Devil Jin | 126–127 | 49.80% |
| Eazy_Eli vs Yoshimitsu | 136–112 | 54.84% |
| Eazy_Eli vs Asuka | 117–121 | 49.16% |
| Eazy_Eli vs Lili | 117–113 | 50.87% |
| Eazy_Eli vs Victor | 118–106 | 52.68% |
| Eazy_Eli vs Leo | 117–104 | 52.94% |
| Eazy_Eli vs Jun | 109–95 | 53.43% |
| Eazy_Eli vs Lars | 91–106 | 46.19% |
| Eazy_Eli vs Lidia | 106–90 | 54.08% |
| Eazy_Eli vs Leroy | 101–83 | 54.89% |
| Eazy_Eli vs Clive | 99–72 | 57.89% |
| Eazy_Eli vs Feng | 77–93 | 45.29% |
| Eazy_Eli vs Raven | 89–80 | 52.66% |
| Eazy_Eli vs Nina | 84–78 | 51.85% |
| Eazy_Eli vs Alisa | 66–65 | 50.38% |
| Eazy_Eli vs Xiaoyu | 71–59 | 54.62% |
| Eazy_Eli vs Claudio | 69–53 | 56.56% |
| Eazy_Eli vs Shaheen | 54–62 | 46.55% |
| Eazy_Eli vs Jack-8 | 54–60 | 47.37% |
| Eazy_Eli vs Eddy | 53–47 | 53.00% |
| Eazy_Eli vs Zafina | 29–52 | 35.80% |
| Eazy_Eli vs Fahkumram | 49–25 | 66.22% |
| Eazy_Eli vs Kuma | 30–39 | 43.48% |
| Eazy_Eli vs Anna | 22–25 | 46.81% |
| Eazy_Eli vs Panda | 14–25 | 35.90% |
| Eazy_Eli vs Miary Zo | 9–11 | 45.00% |
| Eazy_Eli vs Armor King | 4–6 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.