| Always_Goodie vs King | 86–117 | 42.36% |
| Always_Goodie vs Jin | 78–110 | 41.49% |
| Always_Goodie vs Kazuya | 92–78 | 54.12% |
| Always_Goodie vs Reina | 72–64 | 52.94% |
| Always_Goodie vs Bryan | 70–52 | 57.38% |
| Always_Goodie vs Hwoarang | 76–42 | 64.41% |
| Always_Goodie vs Law | 62–53 | 53.91% |
| Always_Goodie vs Dragunov | 57–50 | 53.27% |
| Always_Goodie vs Eddy | 42–59 | 41.58% |
| Always_Goodie vs Lidia | 57–34 | 62.64% |
| Always_Goodie vs Jun | 54–36 | 60.00% |
| Always_Goodie vs Steve | 49–37 | 56.98% |
| Always_Goodie vs Azucena | 49–37 | 56.98% |
| Always_Goodie vs Heihachi | 23–53 | 30.26% |
| Always_Goodie vs Lee | 34–38 | 47.22% |
| Always_Goodie vs Paul | 39–29 | 57.35% |
| Always_Goodie vs Victor | 34–34 | 50.00% |
| Always_Goodie vs Lars | 27–40 | 40.30% |
| Always_Goodie vs Nina | 28–39 | 41.79% |
| Always_Goodie vs Xiaoyu | 30–31 | 49.18% |
| Always_Goodie vs Asuka | 29–31 | 48.33% |
| Always_Goodie vs Clive | 29–28 | 50.88% |
| Always_Goodie vs Jack-8 | 18–36 | 33.33% |
| Always_Goodie vs Lili | 20–33 | 37.74% |
| Always_Goodie vs Leroy | 24–28 | 46.15% |
| Always_Goodie vs Yoshimitsu | 22–29 | 43.14% |
| Always_Goodie vs Leo | 20–23 | 46.51% |
| Always_Goodie vs Devil Jin | 21–21 | 50.00% |
| Always_Goodie vs Raven | 12–27 | 30.77% |
| Always_Goodie vs Fahkumram | 20–17 | 54.05% |
| Always_Goodie vs Feng | 14–17 | 45.16% |
| Always_Goodie vs Alisa | 17–13 | 56.67% |
| Always_Goodie vs Shaheen | 10–16 | 38.46% |
| Always_Goodie vs Anna | 13–13 | 50.00% |
| Always_Goodie vs Armor King | 10–12 | 45.45% |
| Always_Goodie vs Claudio | 6–14 | 30.00% |
| Always_Goodie vs Kuma | 6–11 | 35.29% |
| Always_Goodie vs Zafina | 8–8 | 50.00% |
| Always_Goodie vs Panda | 4–6 | 40.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.