| Idropcombos vs Kazuya | 37–45 | 45.12% |
| Idropcombos vs Jin | 42–36 | 53.85% |
| Idropcombos vs King | 48–27 | 64.00% |
| Idropcombos vs Reina | 42–31 | 57.53% |
| Idropcombos vs Steve | 31–25 | 55.36% |
| Idropcombos vs Lars | 23–16 | 58.97% |
| Idropcombos vs Asuka | 22–13 | 62.86% |
| Idropcombos vs Dragunov | 18–17 | 51.43% |
| Idropcombos vs Paul | 15–17 | 46.88% |
| Idropcombos vs Heihachi | 16–16 | 50.00% |
| Idropcombos vs Law | 16–15 | 51.61% |
| Idropcombos vs Bryan | 21–10 | 67.74% |
| Idropcombos vs Hwoarang | 16–13 | 55.17% |
| Idropcombos vs Yoshimitsu | 13–15 | 46.43% |
| Idropcombos vs Lili | 14–13 | 51.85% |
| Idropcombos vs Xiaoyu | 10–13 | 43.48% |
| Idropcombos vs Jun | 14–9 | 60.87% |
| Idropcombos vs Victor | 8–15 | 34.78% |
| Idropcombos vs Raven | 8–15 | 34.78% |
| Idropcombos vs Lee | 14–7 | 66.67% |
| Idropcombos vs Leo | 11–9 | 55.00% |
| Idropcombos vs Devil Jin | 10–9 | 52.63% |
| Idropcombos vs Lidia | 10–9 | 52.63% |
| Idropcombos vs Azucena | 9–9 | 50.00% |
| Idropcombos vs Jack-8 | 6–10 | 37.50% |
| Idropcombos vs Kuma | 7–9 | 43.75% |
| Idropcombos vs Claudio | 11–4 | 73.33% |
| Idropcombos vs Nina | 7–6 | 53.85% |
| Idropcombos vs Leroy | 7–6 | 53.85% |
| Idropcombos vs Alisa | 5–7 | 41.67% |
| Idropcombos vs Shaheen | 8–4 | 66.67% |
| Idropcombos vs Eddy | 4–8 | 33.33% |
| Idropcombos vs Feng | 2–5 | 28.57% |
| Idropcombos vs Fahkumram | 1–5 | 16.67% |
| Idropcombos vs Panda | 2–3 | 40.00% |
| Idropcombos vs Zafina | 3–2 | 60.00% |
| Idropcombos vs Clive | 4–0 | 100.00% |
| Idropcombos vs Armor King | 2–1 | 66.67% |
| Idropcombos vs Anna | 2–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.