| TrippyAsh vs Bryan | 511–505 | 50.30% |
| TrippyAsh vs King | 544–388 | 58.37% |
| TrippyAsh vs Kazuya | 519–394 | 56.85% |
| TrippyAsh vs Jin | 419–364 | 53.51% |
| TrippyAsh vs Paul | 399–224 | 64.04% |
| TrippyAsh vs Dragunov | 349–264 | 56.93% |
| TrippyAsh vs Hwoarang | 284–262 | 52.01% |
| TrippyAsh vs Law | 273–204 | 57.23% |
| TrippyAsh vs Devil Jin | 199–222 | 47.27% |
| TrippyAsh vs Heihachi | 197–210 | 48.40% |
| TrippyAsh vs Yoshimitsu | 185–185 | 50.00% |
| TrippyAsh vs Feng | 185–167 | 52.56% |
| TrippyAsh vs Nina | 176–173 | 50.43% |
| TrippyAsh vs Steve | 180–165 | 52.17% |
| TrippyAsh vs Victor | 144–131 | 52.36% |
| TrippyAsh vs Azucena | 132–119 | 52.59% |
| TrippyAsh vs Lee | 99–140 | 41.42% |
| TrippyAsh vs Claudio | 127–106 | 54.51% |
| TrippyAsh vs Reina | 123–109 | 53.02% |
| TrippyAsh vs Alisa | 112–99 | 53.08% |
| TrippyAsh vs Asuka | 100–103 | 49.26% |
| TrippyAsh vs Jun | 116–74 | 61.05% |
| TrippyAsh vs Shaheen | 90–94 | 48.91% |
| TrippyAsh vs Armor King | 105–76 | 58.01% |
| TrippyAsh vs Xiaoyu | 115–65 | 63.89% |
| TrippyAsh vs Anna | 88–90 | 49.44% |
| TrippyAsh vs Lars | 69–99 | 41.07% |
| TrippyAsh vs Leo | 93–70 | 57.06% |
| TrippyAsh vs Lili | 102–60 | 62.96% |
| TrippyAsh vs Clive | 77–83 | 48.12% |
| TrippyAsh vs Leroy | 78–69 | 53.06% |
| TrippyAsh vs Eddy | 58–82 | 41.43% |
| TrippyAsh vs Lidia | 62–77 | 44.60% |
| TrippyAsh vs Jack-8 | 58–55 | 51.33% |
| TrippyAsh vs Raven | 48–52 | 48.00% |
| TrippyAsh vs Zafina | 45–46 | 49.45% |
| TrippyAsh vs Fahkumram | 36–44 | 45.00% |
| TrippyAsh vs Kuma | 35–44 | 44.30% |
| TrippyAsh vs Miary Zo | 21–16 | 56.76% |
| TrippyAsh vs Panda | 11–13 | 45.83% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.