Name history
| ⓈⓂDungeonMaster | |
| ♂♂T8♂Is♂Trash♂♂ | |
| HoeshiForYoshi | |
| ♂ⓃⓞⒾⒹⓞⓝⓣⒹⓞⒶⓝⓐⓛ♂ | |
| ♂FißtingIs300♂ | |
| P E N U S |
| ⓈⓂDungeonMaster vs Jin | 27–4 | 87.10% |
| ⓈⓂDungeonMaster vs Kazuya | 24–2 | 92.31% |
| ⓈⓂDungeonMaster vs Hwoarang | 21–0 | 100.00% |
| ⓈⓂDungeonMaster vs Bryan | 17–0 | 100.00% |
| ⓈⓂDungeonMaster vs Lee | 15–1 | 93.75% |
| ⓈⓂDungeonMaster vs Reina | 13–1 | 92.86% |
| ⓈⓂDungeonMaster vs Azucena | 14–0 | 100.00% |
| ⓈⓂDungeonMaster vs Devil Jin | 11–2 | 84.62% |
| ⓈⓂDungeonMaster vs Dragunov | 11–2 | 84.62% |
| ⓈⓂDungeonMaster vs King | 10–2 | 83.33% |
| ⓈⓂDungeonMaster vs Yoshimitsu | 9–2 | 81.82% |
| ⓈⓂDungeonMaster vs Law | 8–2 | 80.00% |
| ⓈⓂDungeonMaster vs Paul | 9–0 | 100.00% |
| ⓈⓂDungeonMaster vs Jack-8 | 8–1 | 88.89% |
| ⓈⓂDungeonMaster vs Lili | 8–1 | 88.89% |
| ⓈⓂDungeonMaster vs Eddy | 8–1 | 88.89% |
| ⓈⓂDungeonMaster vs Steve | 8–0 | 100.00% |
| ⓈⓂDungeonMaster vs Feng | 7–1 | 87.50% |
| ⓈⓂDungeonMaster vs Lars | 6–1 | 85.71% |
| ⓈⓂDungeonMaster vs Alisa | 6–1 | 85.71% |
| ⓈⓂDungeonMaster vs Shaheen | 7–0 | 100.00% |
| ⓈⓂDungeonMaster vs Leroy | 7–0 | 100.00% |
| ⓈⓂDungeonMaster vs Claudio | 2–4 | 33.33% |
| ⓈⓂDungeonMaster vs Nina | 3–3 | 50.00% |
| ⓈⓂDungeonMaster vs Xiaoyu | 3–2 | 60.00% |
| ⓈⓂDungeonMaster vs Victor | 5–0 | 100.00% |
| ⓈⓂDungeonMaster vs Raven | 4–1 | 80.00% |
| ⓈⓂDungeonMaster vs Asuka | 4–0 | 100.00% |
| ⓈⓂDungeonMaster vs Panda | 4–0 | 100.00% |
| ⓈⓂDungeonMaster vs Jun | 2–2 | 50.00% |
| ⓈⓂDungeonMaster vs Heihachi | 4–0 | 100.00% |
| ⓈⓂDungeonMaster vs Leo | 2–0 | 100.00% |
| ⓈⓂDungeonMaster vs Kuma | 1–0 | 100.00% |
| ⓈⓂDungeonMaster vs Lidia | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.