| DaddyBadGaming vs Kazuya | 90–105 | 46.15% |
| DaddyBadGaming vs Jin | 76–96 | 44.19% |
| DaddyBadGaming vs Reina | 81–84 | 49.09% |
| DaddyBadGaming vs King | 66–78 | 45.83% |
| DaddyBadGaming vs Hwoarang | 43–76 | 36.13% |
| DaddyBadGaming vs Bryan | 58–60 | 49.15% |
| DaddyBadGaming vs Steve | 55–60 | 47.83% |
| DaddyBadGaming vs Paul | 35–59 | 37.23% |
| DaddyBadGaming vs Law | 43–50 | 46.24% |
| DaddyBadGaming vs Dragunov | 38–48 | 44.19% |
| DaddyBadGaming vs Asuka | 44–32 | 57.89% |
| DaddyBadGaming vs Jun | 34–40 | 45.95% |
| DaddyBadGaming vs Lili | 33–36 | 47.83% |
| DaddyBadGaming vs Yoshimitsu | 31–31–1 | 50.00% |
| DaddyBadGaming vs Lee | 29–32 | 47.54% |
| DaddyBadGaming vs Victor | 25–36 | 40.98% |
| DaddyBadGaming vs Eddy | 25–30 | 45.45% |
| DaddyBadGaming vs Heihachi | 23–31 | 42.59% |
| DaddyBadGaming vs Feng | 23–30 | 43.40% |
| DaddyBadGaming vs Clive | 19–30 | 38.78% |
| DaddyBadGaming vs Azucena | 23–24 | 48.94% |
| DaddyBadGaming vs Alisa | 13–32 | 28.89% |
| DaddyBadGaming vs Devil Jin | 20–24 | 45.45% |
| DaddyBadGaming vs Nina | 31–13 | 70.45% |
| DaddyBadGaming vs Xiaoyu | 19–23 | 45.24% |
| DaddyBadGaming vs Lidia | 16–24 | 40.00% |
| DaddyBadGaming vs Claudio | 19–18 | 51.35% |
| DaddyBadGaming vs Raven | 18–19 | 48.65% |
| DaddyBadGaming vs Lars | 10–24 | 29.41% |
| DaddyBadGaming vs Jack-8 | 17–16 | 51.52% |
| DaddyBadGaming vs Kuma | 13–13 | 50.00% |
| DaddyBadGaming vs Leo | 6–16 | 27.27% |
| DaddyBadGaming vs Leroy | 8–9 | 47.06% |
| DaddyBadGaming vs Shaheen | 5–7 | 41.67% |
| DaddyBadGaming vs Zafina | 3–6 | 33.33% |
| DaddyBadGaming vs Anna | 6–3 | 66.67% |
| DaddyBadGaming vs Panda | 3–1 | 75.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.