| GUNNS_22 vs Jin | 66–87 | 43.14% |
| GUNNS_22 vs Kazuya | 54–74 | 42.19% |
| GUNNS_22 vs Dragunov | 45–53 | 45.92% |
| GUNNS_22 vs King | 32–61 | 34.41% |
| GUNNS_22 vs Reina | 39–53 | 42.39% |
| GUNNS_22 vs Hwoarang | 40–48 | 45.45% |
| GUNNS_22 vs Steve | 36–47 | 43.37% |
| GUNNS_22 vs Bryan | 34–34 | 50.00% |
| GUNNS_22 vs Victor | 29–32 | 47.54% |
| GUNNS_22 vs Law | 27–33 | 45.00% |
| GUNNS_22 vs Paul | 22–36 | 37.93% |
| GUNNS_22 vs Jun | 30–28 | 51.72% |
| GUNNS_22 vs Asuka | 19–33 | 36.54% |
| GUNNS_22 vs Lars | 20–26 | 43.48% |
| GUNNS_22 vs Yoshimitsu | 15–29 | 34.09% |
| GUNNS_22 vs Lili | 16–23 | 41.03% |
| GUNNS_22 vs Azucena | 18–20 | 47.37% |
| GUNNS_22 vs Devil Jin | 18–19 | 48.65% |
| GUNNS_22 vs Fahkumram | 10–25 | 28.57% |
| GUNNS_22 vs Armor King | 15–20 | 42.86% |
| GUNNS_22 vs Alisa | 5–23 | 17.86% |
| GUNNS_22 vs Nina | 15–13 | 53.57% |
| GUNNS_22 vs Lee | 15–13 | 53.57% |
| GUNNS_22 vs Xiaoyu | 10–16 | 38.46% |
| GUNNS_22 vs Leroy | 14–10 | 58.33% |
| GUNNS_22 vs Clive | 6–18 | 25.00% |
| GUNNS_22 vs Heihachi | 7–15 | 31.82% |
| GUNNS_22 vs Claudio | 13–5 | 72.22% |
| GUNNS_22 vs Lidia | 9–9 | 50.00% |
| GUNNS_22 vs Shaheen | 4–11 | 26.67% |
| GUNNS_22 vs Jack-8 | 5–9 | 35.71% |
| GUNNS_22 vs Leo | 2–11 | 15.38% |
| GUNNS_22 vs Anna | 5–6 | 45.45% |
| GUNNS_22 vs Feng | 2–7 | 22.22% |
| GUNNS_22 vs Raven | 4–5 | 44.44% |
| GUNNS_22 vs Eddy | 3–6 | 33.33% |
| GUNNS_22 vs Panda | 2–5 | 28.57% |
| GUNNS_22 vs Zafina | 1–6 | 14.29% |
| GUNNS_22 vs Miary Zo | 2–2 | 50.00% |
| GUNNS_22 vs Kuma | 1–2 | 33.33% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.