VINNY_AUS_2K24 vs Bryan | 111–84 | 56.92% |
VINNY_AUS_2K24 vs Jin | 88–93 | 48.62% |
VINNY_AUS_2K24 vs Kazuya | 85–65 | 56.67% |
VINNY_AUS_2K24 vs King | 63–81 | 43.75% |
VINNY_AUS_2K24 vs Steve | 67–58 | 53.60% |
VINNY_AUS_2K24 vs Paul | 55–64 | 46.22% |
VINNY_AUS_2K24 vs Dragunov | 57–60 | 48.72% |
VINNY_AUS_2K24 vs Hwoarang | 51–64 | 44.35% |
VINNY_AUS_2K24 vs Lee | 56–42 | 57.14% |
VINNY_AUS_2K24 vs Yoshimitsu | 46–51 | 47.42% |
VINNY_AUS_2K24 vs Lars | 44–40 | 52.38% |
VINNY_AUS_2K24 vs Law | 51–30 | 62.96% |
VINNY_AUS_2K24 vs Reina | 31–49 | 38.75% |
VINNY_AUS_2K24 vs Heihachi | 44–29 | 60.27% |
VINNY_AUS_2K24 vs Xiaoyu | 34–37 | 47.89% |
VINNY_AUS_2K24 vs Lili | 27–40 | 40.30% |
VINNY_AUS_2K24 vs Feng | 28–37 | 43.08% |
VINNY_AUS_2K24 vs Asuka | 34–30 | 53.12% |
VINNY_AUS_2K24 vs Devil Jin | 29–33 | 46.77% |
VINNY_AUS_2K24 vs Jack-8 | 24–35 | 40.68% |
VINNY_AUS_2K24 vs Raven | 30–29 | 50.85% |
VINNY_AUS_2K24 vs Jun | 26–31 | 45.61% |
VINNY_AUS_2K24 vs Alisa | 19–36 | 34.55% |
VINNY_AUS_2K24 vs Nina | 37–18 | 67.27% |
VINNY_AUS_2K24 vs Claudio | 28–23 | 54.90% |
VINNY_AUS_2K24 vs Shaheen | 22–23 | 48.89% |
VINNY_AUS_2K24 vs Victor | 29–16 | 64.44% |
VINNY_AUS_2K24 vs Leo | 18–23 | 43.90% |
VINNY_AUS_2K24 vs Eddy | 22–18 | 55.00% |
VINNY_AUS_2K24 vs Azucena | 21–18 | 53.85% |
VINNY_AUS_2K24 vs Clive | 12–24 | 33.33% |
VINNY_AUS_2K24 vs Leroy | 17–11 | 60.71% |
VINNY_AUS_2K24 vs Kuma | 8–18 | 30.77% |
VINNY_AUS_2K24 vs Lidia | 11–13 | 45.83% |
VINNY_AUS_2K24 vs Zafina | 6–8 | 42.86% |
VINNY_AUS_2K24 vs Panda | 5–6 | 45.45% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.