| merp vs Reina | 7–0 | 100.00% |
| merp vs King | 3–3 | 50.00% |
| merp vs Yoshimitsu | 2–4 | 33.33% |
| merp vs Devil Jin | 4–0 | 100.00% |
| merp vs Victor | 4–0 | 100.00% |
| merp vs Bryan | 2–1 | 66.67% |
| merp vs Lili | 2–1 | 66.67% |
| merp vs Panda | 2–1 | 66.67% |
| merp vs Kazuya | 0–2 | 0.00% |
| merp vs Leo | 2–0 | 100.00% |
| merp vs Lars | 2–0 | 100.00% |
| merp vs Kuma | 2–0 | 100.00% |
| merp vs Jun | 2–0 | 100.00% |
| merp vs Eddy | 0–2 | 0.00% |
| merp vs Law | 0–1 | 0.00% |
| merp vs Hwoarang | 0–1 | 0.00% |
| merp vs Xiaoyu | 1–0 | 100.00% |
| merp vs Steve | 0–1 | 0.00% |
| merp vs Jack-8 | 1–0 | 100.00% |
| merp vs Feng | 0–1 | 0.00% |
| merp vs Dragunov | 0–1 | 0.00% |
| merp vs Claudio | 0–1 | 0.00% |
| merp vs Leroy | 0–1 | 0.00% |
| merp vs Heihachi | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.