| Nah I'd Win vs Kazuya | 141–116 | 54.86% |
| Nah I'd Win vs Jin | 113–102 | 52.56% |
| Nah I'd Win vs Reina | 95–119 | 44.39% |
| Nah I'd Win vs King | 92–118 | 43.81% |
| Nah I'd Win vs Bryan | 89–86 | 50.86% |
| Nah I'd Win vs Hwoarang | 76–94 | 44.71% |
| Nah I'd Win vs Dragunov | 68–78 | 46.58% |
| Nah I'd Win vs Yoshimitsu | 65–67 | 49.24% |
| Nah I'd Win vs Steve | 67–64 | 51.15% |
| Nah I'd Win vs Lili | 57–68 | 45.60% |
| Nah I'd Win vs Law | 55–66 | 45.45% |
| Nah I'd Win vs Paul | 47–53 | 47.00% |
| Nah I'd Win vs Lidia | 35–45 | 43.75% |
| Nah I'd Win vs Jun | 33–44 | 42.86% |
| Nah I'd Win vs Devil Jin | 28–46 | 37.84% |
| Nah I'd Win vs Lee | 34–40 | 45.95% |
| Nah I'd Win vs Heihachi | 24–46 | 34.29% |
| Nah I'd Win vs Victor | 27–41 | 39.71% |
| Nah I'd Win vs Asuka | 32–35 | 47.76% |
| Nah I'd Win vs Eddy | 33–29 | 53.23% |
| Nah I'd Win vs Lars | 24–36 | 40.00% |
| Nah I'd Win vs Xiaoyu | 25–32 | 43.86% |
| Nah I'd Win vs Leroy | 22–31 | 41.51% |
| Nah I'd Win vs Claudio | 30–20 | 60.00% |
| Nah I'd Win vs Azucena | 27–22 | 55.10% |
| Nah I'd Win vs Alisa | 27–19 | 58.70% |
| Nah I'd Win vs Feng | 16–26 | 38.10% |
| Nah I'd Win vs Nina | 13–27 | 32.50% |
| Nah I'd Win vs Raven | 21–17 | 55.26% |
| Nah I'd Win vs Leo | 16–21 | 43.24% |
| Nah I'd Win vs Armor King | 12–25 | 32.43% |
| Nah I'd Win vs Jack-8 | 22–13 | 62.86% |
| Nah I'd Win vs Kuma | 15–14 | 51.72% |
| Nah I'd Win vs Fahkumram | 11–8 | 57.89% |
| Nah I'd Win vs Shaheen | 11–6 | 64.71% |
| Nah I'd Win vs Panda | 11–6 | 64.71% |
| Nah I'd Win vs Clive | 12–4 | 75.00% |
| Nah I'd Win vs Zafina | 4–7 | 36.36% |
| Nah I'd Win vs Anna | 5–3 | 62.50% |
| Nah I'd Win vs Miary Zo | 1–3 | 25.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.