| Alex_BlaZe vs King | 51–32 | 61.45% |
| Alex_BlaZe vs Jin | 47–33 | 58.75% |
| Alex_BlaZe vs Kazuya | 26–38 | 40.62% |
| Alex_BlaZe vs Hwoarang | 38–23 | 62.30% |
| Alex_BlaZe vs Bryan | 28–24 | 53.85% |
| Alex_BlaZe vs Reina | 34–18 | 65.38% |
| Alex_BlaZe vs Armor King | 32–17 | 65.31% |
| Alex_BlaZe vs Dragunov | 22–26 | 45.83% |
| Alex_BlaZe vs Steve | 21–25 | 45.65% |
| Alex_BlaZe vs Jun | 31–13 | 70.45% |
| Alex_BlaZe vs Heihachi | 20–19 | 51.28% |
| Alex_BlaZe vs Yoshimitsu | 21–17 | 55.26% |
| Alex_BlaZe vs Lili | 17–19 | 47.22% |
| Alex_BlaZe vs Law | 20–14 | 58.82% |
| Alex_BlaZe vs Anna | 21–13 | 61.76% |
| Alex_BlaZe vs Victor | 15–18 | 45.45% |
| Alex_BlaZe vs Lidia | 20–10 | 66.67% |
| Alex_BlaZe vs Paul | 13–15 | 46.43% |
| Alex_BlaZe vs Devil Jin | 20–8 | 71.43% |
| Alex_BlaZe vs Lars | 17–10 | 62.96% |
| Alex_BlaZe vs Miary Zo | 19–7 | 73.08% |
| Alex_BlaZe vs Lee | 9–16 | 36.00% |
| Alex_BlaZe vs Xiaoyu | 9–13 | 40.91% |
| Alex_BlaZe vs Asuka | 9–13 | 40.91% |
| Alex_BlaZe vs Claudio | 6–16 | 27.27% |
| Alex_BlaZe vs Zafina | 15–7 | 68.18% |
| Alex_BlaZe vs Eddy | 10–12 | 45.45% |
| Alex_BlaZe vs Fahkumram | 14–8 | 63.64% |
| Alex_BlaZe vs Clive | 12–5 | 70.59% |
| Alex_BlaZe vs Alisa | 9–7 | 56.25% |
| Alex_BlaZe vs Leroy | 11–5 | 68.75% |
| Alex_BlaZe vs Leo | 8–6 | 57.14% |
| Alex_BlaZe vs Nina | 6–8 | 42.86% |
| Alex_BlaZe vs Azucena | 6–8 | 42.86% |
| Alex_BlaZe vs Feng | 5–6 | 45.45% |
| Alex_BlaZe vs Kuma | 6–5 | 54.55% |
| Alex_BlaZe vs Panda | 2–6 | 25.00% |
| Alex_BlaZe vs Jack-8 | 2–5 | 28.57% |
| Alex_BlaZe vs Shaheen | 4–3 | 57.14% |
| Alex_BlaZe vs Raven | 1–6 | 14.29% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.