| djpressplay vs Kazuya | 32–12 | 72.73% |
| djpressplay vs Jin | 29–12 | 70.73% |
| djpressplay vs King | 21–17 | 55.26% |
| djpressplay vs Hwoarang | 17–19 | 47.22% |
| djpressplay vs Law | 14–18 | 43.75% |
| djpressplay vs Reina | 20–10 | 66.67% |
| djpressplay vs Yoshimitsu | 22–6 | 78.57% |
| djpressplay vs Bryan | 15–13 | 53.57% |
| djpressplay vs Dragunov | 15–12 | 55.56% |
| djpressplay vs Steve | 11–11 | 50.00% |
| djpressplay vs Azucena | 12–10 | 54.55% |
| djpressplay vs Paul | 14–7 | 66.67% |
| djpressplay vs Raven | 12–5 | 70.59% |
| djpressplay vs Kuma | 7–9 | 43.75% |
| djpressplay vs Jun | 6–10 | 37.50% |
| djpressplay vs Nina | 9–5 | 64.29% |
| djpressplay vs Leroy | 8–6 | 57.14% |
| djpressplay vs Eddy | 12–2 | 85.71% |
| djpressplay vs Heihachi | 7–7 | 50.00% |
| djpressplay vs Devil Jin | 7–6 | 53.85% |
| djpressplay vs Leo | 9–4 | 69.23% |
| djpressplay vs Asuka | 9–3 | 75.00% |
| djpressplay vs Lili | 8–4 | 66.67% |
| djpressplay vs Lars | 7–5 | 58.33% |
| djpressplay vs Alisa | 6–6 | 50.00% |
| djpressplay vs Lee | 6–6 | 50.00% |
| djpressplay vs Xiaoyu | 6–5 | 54.55% |
| djpressplay vs Feng | 4–5 | 44.44% |
| djpressplay vs Anna | 4–5 | 44.44% |
| djpressplay vs Lidia | 5–3 | 62.50% |
| djpressplay vs Claudio | 4–2 | 66.67% |
| djpressplay vs Armor King | 4–2 | 66.67% |
| djpressplay vs Shaheen | 3–2 | 60.00% |
| djpressplay vs Victor | 1–4 | 20.00% |
| djpressplay vs Clive | 1–4 | 20.00% |
| djpressplay vs Fahkumram | 3–2 | 60.00% |
| djpressplay vs Zafina | 3–1 | 75.00% |
| djpressplay vs Jack-8 | 3–0 | 100.00% |
| djpressplay vs Panda | 1–2 | 33.33% |
| djpressplay vs Miary Zo | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.