Hitbox training vs Heihachi | 19–3 | 86.36% |
Hitbox training vs Reina | 6–2 | 75.00% |
Hitbox training vs Asuka | 5–1 | 83.33% |
Hitbox training vs Bryan | 4–0 | 100.00% |
Hitbox training vs Devil Jin | 2–1 | 66.67% |
Hitbox training vs Paul | 2–0 | 100.00% |
Hitbox training vs Law | 2–0 | 100.00% |
Hitbox training vs King | 2–0 | 100.00% |
Hitbox training vs Jin | 2–0 | 100.00% |
Hitbox training vs Kazuya | 2–0 | 100.00% |
Hitbox training vs Steve | 2–0 | 100.00% |
Hitbox training vs Leo | 2–0 | 100.00% |
Hitbox training vs Lars | 1–1 | 50.00% |
Hitbox training vs Claudio | 2–0 | 100.00% |
Hitbox training vs Kuma | 2–0 | 100.00% |
Hitbox training vs Leroy | 2–0 | 100.00% |
Hitbox training vs Jack-8 | 0–1 | 0.00% |
Hitbox training vs Feng | 1–0 | 100.00% |
Hitbox training vs Dragunov | 1–0 | 100.00% |
Hitbox training vs Lee | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.