| Immram Runa vs Kazuya | 48–44 | 52.17% |
| Immram Runa vs Steve | 48–37 | 56.47% |
| Immram Runa vs Lidia | 37–43–1 | 46.25% |
| Immram Runa vs Jin | 41–31 | 56.94% |
| Immram Runa vs King | 37–29 | 56.06% |
| Immram Runa vs Reina | 42–22 | 65.62% |
| Immram Runa vs Law | 30–24 | 55.56% |
| Immram Runa vs Bryan | 27–25 | 51.92% |
| Immram Runa vs Paul | 27–14 | 65.85% |
| Immram Runa vs Azucena | 24–16 | 60.00% |
| Immram Runa vs Dragunov | 17–22 | 43.59% |
| Immram Runa vs Yoshimitsu | 16–18 | 47.06% |
| Immram Runa vs Hwoarang | 16–17 | 48.48% |
| Immram Runa vs Jack-8 | 18–15 | 54.55% |
| Immram Runa vs Leo | 18–14 | 56.25% |
| Immram Runa vs Asuka | 13–18 | 41.94% |
| Immram Runa vs Jun | 18–13 | 58.06% |
| Immram Runa vs Feng | 17–11 | 60.71% |
| Immram Runa vs Eddy | 8–20 | 28.57% |
| Immram Runa vs Armor King | 18–10 | 64.29% |
| Immram Runa vs Xiaoyu | 14–11 | 56.00% |
| Immram Runa vs Lili | 13–11 | 54.17% |
| Immram Runa vs Victor | 15–9 | 62.50% |
| Immram Runa vs Lee | 13–10 | 56.52% |
| Immram Runa vs Heihachi | 16–7 | 69.57% |
| Immram Runa vs Shaheen | 12–10 | 54.55% |
| Immram Runa vs Nina | 13–9 | 59.09% |
| Immram Runa vs Leroy | 13–9 | 59.09% |
| Immram Runa vs Claudio | 14–6 | 70.00% |
| Immram Runa vs Devil Jin | 10–9 | 52.63% |
| Immram Runa vs Lars | 12–7 | 63.16% |
| Immram Runa vs Miary Zo | 10–9 | 52.63% |
| Immram Runa vs Raven | 12–6 | 66.67% |
| Immram Runa vs Clive | 6–11 | 35.29% |
| Immram Runa vs Alisa | 5–8 | 38.46% |
| Immram Runa vs Zafina | 5–5 | 50.00% |
| Immram Runa vs Fahkumram | 6–4 | 60.00% |
| Immram Runa vs Panda | 0–7 | 0.00% |
| Immram Runa vs Anna | 2–2 | 50.00% |
| Immram Runa vs Kuma | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.