| NinjaTimeCop vs Law | 3–4 | 42.86% |
| NinjaTimeCop vs Lili | 4–3 | 57.14% |
| NinjaTimeCop vs Jun | 6–1 | 85.71% |
| NinjaTimeCop vs Clive | 2–5 | 28.57% |
| NinjaTimeCop vs Jin | 6–0 | 100.00% |
| NinjaTimeCop vs King | 3–2 | 60.00% |
| NinjaTimeCop vs Bryan | 4–1 | 80.00% |
| NinjaTimeCop vs Lars | 4–1 | 80.00% |
| NinjaTimeCop vs Steve | 2–2 | 50.00% |
| NinjaTimeCop vs Panda | 3–0 | 100.00% |
| NinjaTimeCop vs Reina | 3–0 | 100.00% |
| NinjaTimeCop vs Asuka | 2–0 | 100.00% |
| NinjaTimeCop vs Devil Jin | 2–0 | 100.00% |
| NinjaTimeCop vs Dragunov | 0–2 | 0.00% |
| NinjaTimeCop vs Leo | 2–0 | 100.00% |
| NinjaTimeCop vs Lee | 2–0 | 100.00% |
| NinjaTimeCop vs Victor | 2–0 | 100.00% |
| NinjaTimeCop vs Heihachi | 2–0 | 100.00% |
| NinjaTimeCop vs Hwoarang | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.