| urfuturstepdad vs King | 29–33 | 46.77% |
| urfuturstepdad vs Kazuya | 38–18 | 67.86% |
| urfuturstepdad vs Bryan | 34–19 | 64.15% |
| urfuturstepdad vs Jin | 26–20 | 56.52% |
| urfuturstepdad vs Eddy | 31–11 | 73.81% |
| urfuturstepdad vs Law | 20–14 | 58.82% |
| urfuturstepdad vs Lars | 11–16 | 40.74% |
| urfuturstepdad vs Steve | 13–11 | 54.17% |
| urfuturstepdad vs Jun | 14–10 | 58.33% |
| urfuturstepdad vs Hwoarang | 14–9 | 60.87% |
| urfuturstepdad vs Lili | 12–7 | 63.16% |
| urfuturstepdad vs Anna | 10–9 | 52.63% |
| urfuturstepdad vs Asuka | 13–5 | 72.22% |
| urfuturstepdad vs Reina | 14–3 | 82.35% |
| urfuturstepdad vs Heihachi | 9–7 | 56.25% |
| urfuturstepdad vs Paul | 12–3 | 80.00% |
| urfuturstepdad vs Yoshimitsu | 6–9 | 40.00% |
| urfuturstepdad vs Nina | 9–6 | 60.00% |
| urfuturstepdad vs Xiaoyu | 10–4 | 71.43% |
| urfuturstepdad vs Azucena | 6–8 | 42.86% |
| urfuturstepdad vs Dragunov | 3–10 | 23.08% |
| urfuturstepdad vs Jack-8 | 7–5 | 58.33% |
| urfuturstepdad vs Leroy | 7–5 | 58.33% |
| urfuturstepdad vs Leo | 6–4 | 60.00% |
| urfuturstepdad vs Lee | 5–5 | 50.00% |
| urfuturstepdad vs Raven | 3–7 | 30.00% |
| urfuturstepdad vs Lidia | 3–7 | 30.00% |
| urfuturstepdad vs Alisa | 4–4 | 50.00% |
| urfuturstepdad vs Shaheen | 4–3 | 57.14% |
| urfuturstepdad vs Victor | 5–2 | 71.43% |
| urfuturstepdad vs Feng | 2–4 | 33.33% |
| urfuturstepdad vs Devil Jin | 3–2 | 60.00% |
| urfuturstepdad vs Miary Zo | 4–1 | 80.00% |
| urfuturstepdad vs Claudio | 4–0 | 100.00% |
| urfuturstepdad vs Zafina | 2–2 | 50.00% |
| urfuturstepdad vs Clive | 2–2 | 50.00% |
| urfuturstepdad vs Panda | 2–1 | 66.67% |
| urfuturstepdad vs Armor King | 0–1 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.