Name history
| NOJO | |
| 현대차노조원 | |
| Nojo | |
| 서벨로 S5 오너 | |
| 서벨로 S5 오우나 | |
| 자이언트프로펠PRO0오너 | |
| 자이언트프로펠SL0 | |
| 콩순이땅콩이 | |
| 땅콩이콩순이 | |
| 라운드숄더 | |
| 현대차주식 50만원 기원 | |
| 들숨 날숨이 느껴집니다 | |
| 지금부터 숨쉬는게 느껴집니다 |
| NOJO vs Hwoarang | 160–112–1 | 58.82% |
| NOJO vs Dragunov | 123–141 | 46.59% |
| NOJO vs Kazuya | 129–88 | 59.45% |
| NOJO vs Bryan | 117–94 | 55.45% |
| NOJO vs Jin | 101–98 | 50.75% |
| NOJO vs Steve | 92–102 | 47.42% |
| NOJO vs Paul | 97–84 | 53.59% |
| NOJO vs Asuka | 100–73 | 57.80% |
| NOJO vs Law | 93–74 | 55.69% |
| NOJO vs Feng | 83–82 | 50.30% |
| NOJO vs Jun | 72–72 | 50.00% |
| NOJO vs Victor | 63–78 | 44.68% |
| NOJO vs Reina | 67–71 | 48.55% |
| NOJO vs Heihachi | 59–75 | 44.03% |
| NOJO vs Devil Jin | 82–51 | 61.65% |
| NOJO vs Lili | 61–72 | 45.86% |
| NOJO vs Jack-8 | 72–53 | 57.60% |
| NOJO vs Lars | 60–59 | 50.42% |
| NOJO vs Yoshimitsu | 48–70 | 40.68% |
| NOJO vs Azucena | 57–60 | 48.72% |
| NOJO vs Lee | 58–58 | 50.00% |
| NOJO vs Nina | 53–53 | 50.00% |
| NOJO vs King | 55–45 | 55.00% |
| NOJO vs Shaheen | 48–51–1 | 48.48% |
| NOJO vs Leroy | 56–44 | 56.00% |
| NOJO vs Xiaoyu | 51–45 | 53.12% |
| NOJO vs Eddy | 42–52 | 44.68% |
| NOJO vs Claudio | 44–48 | 47.83% |
| NOJO vs Raven | 53–33 | 61.63% |
| NOJO vs Alisa | 38–37 | 50.67% |
| NOJO vs Zafina | 42–28 | 60.00% |
| NOJO vs Lidia | 27–41 | 39.71% |
| NOJO vs Clive | 31–35 | 46.97% |
| NOJO vs Leo | 25–35 | 41.67% |
| NOJO vs Kuma | 25–34 | 42.37% |
| NOJO vs Panda | 14–16 | 46.67% |
| NOJO vs Anna | 5–9 | 35.71% |
| NOJO vs Armor King | 2–1 | 66.67% |
| NOJO vs Miary Zo | 0–2 | 0.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.