| pares overload vs Steve | 23–12 | 65.71% |
| pares overload vs Kazuya | 17–11 | 60.71% |
| pares overload vs Law | 12–12 | 50.00% |
| pares overload vs Jin | 14–9 | 60.87% |
| pares overload vs Reina | 16–6 | 72.73% |
| pares overload vs King | 12–9 | 57.14% |
| pares overload vs Bryan | 9–12 | 42.86% |
| pares overload vs Dragunov | 9–8 | 52.94% |
| pares overload vs Armor King | 6–10 | 37.50% |
| pares overload vs Asuka | 8–6 | 57.14% |
| pares overload vs Yoshimitsu | 8–5 | 61.54% |
| pares overload vs Hwoarang | 8–5 | 61.54% |
| pares overload vs Heihachi | 7–6 | 53.85% |
| pares overload vs Miary Zo | 7–6 | 53.85% |
| pares overload vs Xiaoyu | 6–6 | 50.00% |
| pares overload vs Azucena | 6–5 | 54.55% |
| pares overload vs Lili | 9–1 | 90.00% |
| pares overload vs Victor | 6–4 | 60.00% |
| pares overload vs Lee | 2–6 | 25.00% |
| pares overload vs Paul | 5–2 | 71.43% |
| pares overload vs Feng | 3–4 | 42.86% |
| pares overload vs Leroy | 3–4 | 42.86% |
| pares overload vs Jun | 3–4 | 42.86% |
| pares overload vs Lidia | 6–0 | 100.00% |
| pares overload vs Lars | 3–2 | 60.00% |
| pares overload vs Kuma | 3–2 | 60.00% |
| pares overload vs Raven | 3–2 | 60.00% |
| pares overload vs Leo | 3–1 | 75.00% |
| pares overload vs Alisa | 3–1 | 75.00% |
| pares overload vs Nina | 2–2 | 50.00% |
| pares overload vs Fahkumram | 0–4 | 0.00% |
| pares overload vs Claudio | 0–3 | 0.00% |
| pares overload vs Shaheen | 1–2 | 33.33% |
| pares overload vs Clive | 3–0 | 100.00% |
| pares overload vs Anna | 2–1 | 66.67% |
| pares overload vs Eddy | 2–0 | 100.00% |
| pares overload vs Jack-8 | 0–1 | 0.00% |
| pares overload vs Devil Jin | 1–0 | 100.00% |
Limitations
This data is often requested to give insight into which characters you have more trouble with than others, but it is not particularly helpful for that. The main issue is that it is heavily skewed by how strong the opponents you play are.
For example, this data suggests my worst matchup is clearly vs Reina, but that's just because most of those games are vs Yagami.
There is a way to account for this being worked on. The central idea is to assign each matchup a rating vs you which adjusts based on the result, much like the regular rating but also based on the rating of each player. With this, it would give a better summary of how well you perform vs each character.
In the meantime, this page is here to present the data as requested.